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112
Minecraft.World/LadderTile.cpp
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112
Minecraft.World/LadderTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "LadderTile.h"
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LadderTile::LadderTile(int id) : Tile(id, Material::decoration,isSolidRender())
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{
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}
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AABB *LadderTile::getAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return Tile::getAABB(level, x, y, z);
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}
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AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return Tile::getTileAABB(level, x, y, z);
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}
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void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(level->getData(x, y, z));
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}
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void LadderTile::setShape(int data)
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{
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int dir = data;
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float r = 2 / 16.0f;
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if (dir == 2) setShape(0, 0, 1 - r, 1, 1, 1);
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if (dir == 3) setShape(0, 0, 0, 1, 1, r);
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if (dir == 4) setShape(1 - r, 0, 0, 1, 1, 1);
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if (dir == 5) setShape(0, 0, 0, r, 1, 1);
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}
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bool LadderTile::blocksLight()
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{
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return false;
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}
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bool LadderTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool LadderTile::isCubeShaped()
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{
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return false;
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}
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int LadderTile::getRenderShape()
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{
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return Tile::SHAPE_LADDER;
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}
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bool LadderTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTile(x - 1, y, z))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x + 1, y, z))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z - 1))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z + 1))
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{
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return true;
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}
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return false;
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}
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int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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int dir = level->getData(x, y, z);
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if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
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if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
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if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
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if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
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return dir;
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}
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void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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int face = level->getData(x, y, z);
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bool ok = false;
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
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if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
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if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
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if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
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if (!ok)
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{
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spawnResources(level, x, y, z, face, 0);
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level->setTile(x, y, z, 0);
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}
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Tile::neighborChanged(level, x, y, z, type);
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}
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int LadderTile::getResourceCount(Random* random)
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{
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return 1;
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}
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