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41
Minecraft.World/ItemFrame.h
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41
Minecraft.World/ItemFrame.h
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#pragma once
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using namespace std;
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#include "Entity.h"
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#include "HangingEntity.h"
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class Level;
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class ItemFrame : public HangingEntity
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_ITEM_FRAME; };
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static Entity *create(Level *level) { return new ItemFrame(level); }
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private:
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static const int DATA_ITEM = 2;
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static const int DATA_ROTATION = 3;
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private:
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void _init();
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public:
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ItemFrame(Level *level);
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ItemFrame(Level *level, int xTile, int yTile, int zTile, int dir);
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protected:
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virtual void defineSynchedData();
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virtual int getWidth() {return 9;}
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virtual int getHeight() {return 9;}
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virtual void dropItem();
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public:
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shared_ptr<ItemInstance> getItem();
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void setItem(shared_ptr<ItemInstance> item);
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int getRotation();
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void setRotation(int rotation);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual bool interact(shared_ptr<Player> player);
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};
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