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25
Minecraft.World/IslandLayer.cpp
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25
Minecraft.World/IslandLayer.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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IslandLayer::IslandLayer(__int64 seedMixup) : Layer(seedMixup)
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{
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}
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intArray IslandLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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initRandom(xo + x, yo + y);
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result[x + y * w] = (nextRandom(10) == 0) ? 1 : 0;
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}
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}
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// if (0, 0) is located here, place an island
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if (xo > -w && xo <= 0 && yo > -h && yo <= 0)
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{
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result[-xo + -yo * w] = 1;
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}
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return result;
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}
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