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29
Minecraft.World/ImprovedNoise.h
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29
Minecraft.World/ImprovedNoise.h
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#pragma once
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#include "Synth.h"
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class ImprovedNoise : public Synth
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{
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friend class PerlinNoise_SPU;
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private:
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int *p;
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public:
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double scale;
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double xo, yo, zo;
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ImprovedNoise();
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ImprovedNoise(Random *random);
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void init(Random *random);
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~ImprovedNoise();
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double noise(double _x, double _y, double _z);
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double lerp(double t, double a, double b);
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double grad2(int hash, double x, double z);
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double grad(int hash, double x, double y, double z);
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virtual double getValue(double x, double y);
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double getValue(double x, double y, double z);
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void add(doubleArray buffer, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow);
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};
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