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32
Minecraft.World/HalfTransparentTile.cpp
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32
Minecraft.World/HalfTransparentTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "HalfTransparentTile.h"
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HalfTransparentTile::HalfTransparentTile(int id, const wstring &tex, Material *material, bool allowSame) : Tile(id,material,isSolidRender())
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{
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this->allowSame = allowSame;
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this->texture = tex;
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}
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bool HalfTransparentTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool HalfTransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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int id = level->getTile(x, y, z);
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if (!allowSame && id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool HalfTransparentTile::blocksLight()
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{
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return false;
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}
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void HalfTransparentTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(texture);
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}
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