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53
Minecraft.World/GameModeCommand.cpp
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53
Minecraft.World/GameModeCommand.cpp
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#include "stdafx.h"
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#include "net.minecraft.commands.h"
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#include "GameModeCommand.h"
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EGameCommand GameModeCommand::getId()
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{
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return eGameCommand_GameMode;
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}
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void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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{
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//if (args.length > 0)
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//{
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// GameType newMode = getModeForString(source, args[0]);
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// Player player = args.length >= 2 ? getPlayer(args[1]) : convertSourceToPlayer(source);
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// player.setGameMode(newMode);
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// String mode = I18n.get("gameMode." + newMode.getName());
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// if (player != source) {
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// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode);
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// } else {
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// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode);
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// }
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//}
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}
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GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
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{
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return NULL;
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//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
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// return GameType.SURVIVAL;
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//} else if (name.equalsIgnoreCase(GameType.CREATIVE.getName()) || name.equalsIgnoreCase("c")) {
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// return GameType.CREATIVE;
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//} else if (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) || name.equalsIgnoreCase("a")) {
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// return GameType.ADVENTURE;
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//} else {
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// return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2));
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//}
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}
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shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
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{
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return nullptr;
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//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);
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//if (player == null) {
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// throw new PlayerNotFoundException();
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//} else {
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// return player;
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//}
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}
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