first commit
This commit is contained in:
120
Minecraft.World/FoodItem.cpp
Normal file
120
Minecraft.World/FoodItem.cpp
Normal file
@@ -0,0 +1,120 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.entity.player.h"
|
||||
#include "net.minecraft.world.food.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.effect.h"
|
||||
#include "net.minecraft.h"
|
||||
#include "ItemInstance.h"
|
||||
#include "FoodItem.h"
|
||||
#include "SoundTypes.h"
|
||||
|
||||
// 4J : WESTY : Other award ... eating cooked pork chop.
|
||||
#include "net.minecraft.stats.h"
|
||||
|
||||
void FoodItem::_init()
|
||||
{
|
||||
// 4J Initialisers
|
||||
canAlwaysEat = false;
|
||||
effectId = 0;
|
||||
effectDurationSeconds = 0;
|
||||
effectAmplifier = 0;
|
||||
effectProbability = 0.0f;
|
||||
}
|
||||
|
||||
FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat)
|
||||
: Item( id ), nutrition(nutrition), saturationModifier( saturationMod ), m_isMeat( isMeat )
|
||||
{
|
||||
_init();
|
||||
}
|
||||
|
||||
FoodItem::FoodItem(int id, int nutrition, bool isMeat)
|
||||
: Item( id ), nutrition(nutrition), saturationModifier( FoodConstants::FOOD_SATURATION_NORMAL ), m_isMeat( isMeat )
|
||||
{
|
||||
_init();
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> FoodItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
|
||||
{
|
||||
instance->count--;
|
||||
player->getFoodData()->eat(this);
|
||||
// 4J - new sound brought forward from 1.2.3
|
||||
level->playSound(player, eSoundType_RANDOM_BURP, 0.5f, level->random->nextFloat() * 0.1f + 0.9f);
|
||||
|
||||
addEatEffect(instance, level, player);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void FoodItem::addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
|
||||
{
|
||||
if (!level->isClientSide && effectId > 0 && level->random->nextFloat() < effectProbability)
|
||||
{
|
||||
player->addEffect(new MobEffectInstance(effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND, effectAmplifier));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int FoodItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
|
||||
{
|
||||
return EAT_DURATION;
|
||||
}
|
||||
|
||||
UseAnim FoodItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
|
||||
{
|
||||
return UseAnim_eat;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> FoodItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
|
||||
{
|
||||
if (player->canEat(canAlwaysEat))
|
||||
{
|
||||
player->startUsingItem(instance, getUseDuration(instance));
|
||||
}
|
||||
|
||||
// 4J : WESTY : Other award ... eating cooked pork chop.
|
||||
// 4J-JEV: This is just for an avatar award on the xbox.
|
||||
#ifdef _XBOX
|
||||
if ( instance->getItem() == Item::porkChop_cooked )
|
||||
{
|
||||
player->awardStat(GenericStats::eatPorkChop(),GenericStats::param_eatPorkChop());
|
||||
}
|
||||
#endif
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
float FoodItem::getSaturationModifier()
|
||||
{
|
||||
return saturationModifier;
|
||||
}
|
||||
|
||||
int FoodItem::getNutrition()
|
||||
{
|
||||
return nutrition;
|
||||
}
|
||||
|
||||
bool FoodItem::isMeat()
|
||||
{
|
||||
return m_isMeat;
|
||||
}
|
||||
|
||||
FoodItem *FoodItem::setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability)
|
||||
{
|
||||
effectId = id;
|
||||
effectDurationSeconds = durationInSecods;
|
||||
effectAmplifier = amplifier;
|
||||
this->effectProbability = effectProbability;
|
||||
return this;
|
||||
}
|
||||
|
||||
FoodItem *FoodItem::setCanAlwaysEat()
|
||||
{
|
||||
canAlwaysEat = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
// 4J Added
|
||||
bool FoodItem::canEat(shared_ptr<Player> player)
|
||||
{
|
||||
return player->canEat(canAlwaysEat);
|
||||
}
|
||||
Reference in New Issue
Block a user