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34
Minecraft.World/FoodData.h
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34
Minecraft.World/FoodData.h
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#pragma once
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class FoodItem;
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class Player;
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class CompoundTag;
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class FoodData
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{
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private:
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int foodLevel;
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float saturationLevel;
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float exhaustionLevel;
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int tickTimer;
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int lastFoodLevel;
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public:
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FoodData();
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void eat(int food, float saturationModifier);
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void eat(FoodItem *item);
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void tick(shared_ptr<Player> player);
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void readAdditionalSaveData(CompoundTag *entityTag);
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void addAdditonalSaveData(CompoundTag *entityTag);
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int getFoodLevel();
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int getLastFoodLevel();
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bool needsFood();
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void addExhaustion(float amount);
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float getExhaustionLevel();
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float getSaturationLevel();
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void setFoodLevel(int food);
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void setSaturation(float saturation);
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void setExhaustion(float exhaustion);
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};
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