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37
Minecraft.World/FlowerPotTile.h
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37
Minecraft.World/FlowerPotTile.h
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#pragma once
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#include "Tile.h"
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class FlowerPotTile : public Tile
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{
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public:
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static const int TYPE_FLOWER_RED = 1;
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static const int TYPE_FLOWER_YELLOW = 2;
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static const int TYPE_SAPLING_DEFAULT = 3;
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static const int TYPE_SAPLING_EVERGREEN = 4;
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static const int TYPE_SAPLING_BIRCH = 5;
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static const int TYPE_SAPLING_JUNGLE = 6;
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static const int TYPE_MUSHROOM_RED = 7;
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static const int TYPE_MUSHROOM_BROWN = 8;
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static const int TYPE_CACTUS = 9;
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static const int TYPE_DEAD_BUSH = 10;
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static const int TYPE_FERN = 11;
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FlowerPotTile(int id);
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void updateDefaultShape();
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bool isSolidRender(bool isServerLevel = false);
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int getRenderShape();
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bool isCubeShaped();
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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int cloneTileId(Level *level, int x, int y, int z);
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int cloneTileData(Level *level, int x, int y, int z);
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bool useOwnCloneData();
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bool mayPlace(Level *level, int x, int y, int z);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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using Tile::spawnResources;
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void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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int getResource(int data, Random *random, int playerBonusLevel);
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static shared_ptr<ItemInstance> getItemFromType(int type);
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static int getTypeFromItem(shared_ptr<ItemInstance> item);
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};
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