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22
Minecraft.World/FloatGoal.cpp
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22
Minecraft.World/FloatGoal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "FloatGoal.h"
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FloatGoal::FloatGoal(Mob *mob)
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{
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this->mob = mob;
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setRequiredControlFlags(Control::JumpControlFlag);
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mob->getNavigation()->setCanFloat(true);
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}
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bool FloatGoal::canUse()
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{
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return (mob->isInWater() || mob->isInLava());
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}
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void FloatGoal::tick()
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{
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if (mob->getRandom()->nextFloat() < 0.8f) mob->getJumpControl()->jump();
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}
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