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This commit is contained in:
450
Minecraft.World/FishingHook.cpp
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450
Minecraft.World/FishingHook.cpp
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#include "stdafx.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.damagesource.h"
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#include "com.mojang.nbt.h"
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#include "FishingHook.h"
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#include "SoundTypes.h"
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// 4J - added common ctor code.
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void FishingHook::_init()
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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xTile = -1;
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yTile = -1;
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zTile = -1;
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lastTile = 0;
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inGround = false;
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shakeTime = 0;
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flightTime = 0;
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nibble = 0;
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hookedIn = nullptr;
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lSteps = 0;
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lx = 0.0;
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ly = 0.0;
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lz = 0.0;
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lyr = 0.0;
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lxr = 0.0;
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lxd = 0.0;
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lyd = 0.0;
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lzd = 0.0;
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owner = nullptr;
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life = 0;
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setSize(0.25f, 0.25f);
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noCulling = true;
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}
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FishingHook::FishingHook(Level *level) : Entity( level )
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{
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_init();
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}
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FishingHook::FishingHook(Level *level, double x, double y, double z, shared_ptr<Player> owner) : Entity( level )
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{
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_init();
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this->owner = owner;
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// 4J Stu - Moved this outside the ctor
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//owner->fishing = dynamic_pointer_cast<FishingHook>( shared_from_this() );
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setPos(x, y, z);
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}
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FishingHook::FishingHook(Level *level, shared_ptr<Player> mob) : Entity( level )
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{
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_init();
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this->owner = mob;
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// 4J Stu - Moved this outside the ctor
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//owner->fishing = dynamic_pointer_cast<FishingHook>( shared_from_this() );
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this->moveTo(mob->x, mob->y + 1.62 - mob->heightOffset, mob->z, mob->yRot, mob->xRot);
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x -= Mth::cos(yRot / 180 * PI) * 0.16f;
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y -= 0.1f;
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z -= Mth::sin(yRot / 180 * PI) * 0.16f;
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this->setPos(x, y, z);
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this->heightOffset = 0;
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float speed = 0.4f;
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xd = (-Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI)) * speed;
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zd = (Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI)) * speed;
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yd = (-Mth::sin(xRot / 180 * PI)) * speed;
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shoot(xd, yd, zd, 1.5f, 1);
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}
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void FishingHook::defineSynchedData()
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{
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}
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bool FishingHook::shouldRenderAtSqrDistance(double distance)
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{
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double size = bb->getSize() * 4;
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size *= 64.0f;
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return distance < size * size;
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}
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void FishingHook::shoot(double xd, double yd, double zd, float pow, float uncertainty)
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{
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float dist = (float) sqrt(xd * xd + yd * yd + zd * zd);
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xd /= dist;
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yd /= dist;
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zd /= dist;
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xd += (random->nextGaussian()) * 0.0075f * uncertainty;
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yd += (random->nextGaussian()) * 0.0075f * uncertainty;
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zd += (random->nextGaussian()) * 0.0075f * uncertainty;
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xd *= pow;
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yd *= pow;
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zd *= pow;
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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double sd = sqrt(xd * xd + zd * zd);
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yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI);
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xRotO = this->xRot = (float) (atan2(yd, sd) * 180 / PI);
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life = 0;
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}
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void FishingHook::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
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{
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lx = x;
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ly = y;
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lz = z;
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lyr = yRot;
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lxr = xRot;
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lSteps = steps;
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this->xd = lxd;
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this->yd = lyd;
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this->zd = lzd;
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}
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void FishingHook::lerpMotion(double xd, double yd, double zd)
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{
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lxd = this->xd = xd;
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lyd = this->yd = yd;
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lzd = this->zd = zd;
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}
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void FishingHook::tick()
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{
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Entity::tick();
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if (lSteps > 0)
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{
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double xt = x + (lx - x) / lSteps;
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double yt = y + (ly - y) / lSteps;
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double zt = z + (lz - z) / lSteps;
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double yrd = Mth::wrapDegrees(lyr - yRot);
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yRot += (float) ( (yrd) / lSteps );
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xRot += (float) ( (lxr - xRot) / lSteps );
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lSteps--;
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this->setPos(xt, yt, zt);
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this->setRot(yRot, xRot);
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return;
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}
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if (!level->isClientSide)
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{
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shared_ptr<ItemInstance> selectedItem = owner->getSelectedItem();
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if (owner->removed || !owner->isAlive() || selectedItem == NULL || selectedItem->getItem() != Item::fishingRod || this->distanceToSqr(owner) > 32 * 32)
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{
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remove();
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owner->fishing = nullptr;
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return;
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}
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if (hookedIn != NULL)
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{
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if (hookedIn->removed) hookedIn = nullptr;
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else
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{
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x = hookedIn->x;
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y = hookedIn->bb->y0 + hookedIn->bbHeight * 0.8;
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z = hookedIn->z;
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return;
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}
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}
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}
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if (shakeTime > 0) shakeTime--;
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if (inGround)
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{
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int tile = level->getTile(xTile, yTile, zTile);
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if (tile != lastTile)
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{
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life++;
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if (life == 20 * 60) remove();
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return;
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}
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else
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{
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inGround = false;
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xd *= random->nextFloat() * 0.2f;
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yd *= random->nextFloat() * 0.2f;
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zd *= random->nextFloat() * 0.2f;
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life = 0;
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flightTime = 0;
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}
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}
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else
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{
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flightTime++;
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}
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Vec3 *from = Vec3::newTemp(x, y, z);
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Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd);
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HitResult *res = level->clip(from, to);
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from = Vec3::newTemp(x, y, z);
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to = Vec3::newTemp(x + xd, y + yd, z + zd);
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if (res != NULL)
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{
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to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
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}
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shared_ptr<Entity> hitEntity = nullptr;
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vector<shared_ptr<Entity> > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1));
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double nearest = 0;
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AUTO_VAR(itEnd, objects->end());
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for (AUTO_VAR(it, objects->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = *it; // objects->at(i);
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if (!e->isPickable() || (e == owner && flightTime < 5)) continue;
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float rr = 0.3f;
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AABB *bb = e->bb->grow(rr, rr, rr);
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HitResult *p = bb->clip(from, to);
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if (p != NULL)
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{
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double dd = from->distanceTo(p->pos);
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if (dd < nearest || nearest == 0)
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{
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hitEntity = e;
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nearest = dd;
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}
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delete p;
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}
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}
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if (hitEntity != NULL)
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{
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delete res;
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res = new HitResult(hitEntity);
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}
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if (res != NULL)
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{
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if (res->entity != NULL)
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{
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// 4J Stu Move fix for : fix for #48587 - CRASH: Code: Gameplay: Hitting another player with the fishing bobber crashes the game. [Fishing pole, line]
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// Incorrect dynamic_pointer_cast used around the shared_from_this()
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DamageSource *damageSource = DamageSource::thrown(shared_from_this(), owner);
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if (res->entity->hurt(damageSource, 0))
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{
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hookedIn = res->entity;
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}
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delete damageSource;
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}
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else
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{
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inGround = true;
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}
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}
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delete res;
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if (inGround) return;
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move(xd, yd, zd);
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double sd = sqrt(xd * xd + zd * zd);
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yRot = (float) (atan2(xd, zd) * 180 / PI);
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xRot = (float) (atan2(yd, sd) * 180 / PI);
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while (xRot - xRotO < -180)
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xRotO -= 360;
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while (xRot - xRotO >= 180)
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xRotO += 360;
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while (yRot - yRotO < -180)
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yRotO -= 360;
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while (yRot - yRotO >= 180)
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yRotO += 360;
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xRot = xRotO + (xRot - xRotO) * 0.2f;
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yRot = yRotO + (yRot - yRotO) * 0.2f;
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float inertia = 0.92f;
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if (onGround || horizontalCollision)
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{
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inertia = 0.5f;
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}
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int steps = 5;
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double waterPercentage = 0;
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for (int i = 0; i < steps; i++)
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{
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double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps - 2 / 16.0f + 2 / 16.0f;
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double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps - 2 / 16.0f + 2 / 16.0f;
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AABB *bb2 = AABB::newTemp(bb->x0, y0, bb->z0, bb->x1, y1, bb->z1);
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if (level->containsLiquid(bb2, Material::water))
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{
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waterPercentage += 1.0 / steps;
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}
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}
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if (waterPercentage > 0)
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{
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if (nibble > 0)
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{
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nibble--;
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}
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else
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{
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int nibbleOdds = 500;
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if (level->isRainingAt( Mth::floor(x), Mth::floor(y) + 1, Mth::floor(z))) nibbleOdds = 300;
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if (random->nextInt(nibbleOdds) == 0)
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{
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nibble = random->nextInt(30) + 10;
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yd -= 0.2f;
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level->playSound(shared_from_this(), eSoundType_RANDOM_SPLASH, 0.25f, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
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float yt = (float) Mth::floor(bb->y0);
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for (int i = 0; i < 1 + bbWidth * 20; i++)
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{
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float xo = (random->nextFloat() * 2 - 1) * bbWidth;
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float zo = (random->nextFloat() * 2 - 1) * bbWidth;
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level->addParticle(eParticleType_bubble, x + xo, yt + 1, z + zo, xd, yd - random->nextFloat() * 0.2f, zd);
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}
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for (int i = 0; i < 1 + bbWidth * 20; i++)
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{
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float xo = (random->nextFloat() * 2 - 1) * bbWidth;
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float zo = (random->nextFloat() * 2 - 1) * bbWidth;
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level->addParticle(eParticleType_splash, x + xo, yt + 1, z + zo, xd, yd, zd);
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}
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}
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}
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}
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if (nibble > 0)
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{
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yd -= random->nextFloat() * random->nextFloat() * random->nextFloat() * 0.2;
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}
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double bob = waterPercentage * 2 - 1;
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yd += 0.04f * bob;
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if (waterPercentage > 0)
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{
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inertia *= 0.9;
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yd *= 0.8;
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}
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xd *= inertia;
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yd *= inertia;
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zd *= inertia;
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setPos(x, y, z);
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}
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void FishingHook::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putShort(L"xTile", (short) xTile);
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tag->putShort(L"yTile", (short) yTile);
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tag->putShort(L"zTile", (short) zTile);
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tag->putByte(L"inTile", (byte) lastTile);
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tag->putByte(L"shake", (byte) shakeTime);
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tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
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}
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void FishingHook::readAdditionalSaveData(CompoundTag *tag)
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{
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xTile = tag->getShort(L"xTile");
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yTile = tag->getShort(L"yTile");
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zTile = tag->getShort(L"zTile");
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lastTile = tag->getByte(L"inTile") & 0xff;
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shakeTime = tag->getByte(L"shake") & 0xff;
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inGround = tag->getByte(L"inGround") == 1;
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}
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float FishingHook::getShadowHeightOffs()
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{
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return 0;
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}
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int FishingHook::retrieve()
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{
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if (level->isClientSide) return 0;
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int dmg = 0;
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if (hookedIn != NULL)
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{
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double xa = owner->x - x;
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double ya = owner->y - y;
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double za = owner->z - z;
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double dist = sqrt(xa * xa + ya * ya + za * za);
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double speed = 0.1;
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hookedIn->xd += xa * speed;
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hookedIn->yd += ya * speed + sqrt(dist) * 0.08;
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hookedIn->zd += za * speed;
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dmg = 3;
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}
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else if (nibble > 0)
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{
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shared_ptr<ItemEntity> ie = shared_ptr<ItemEntity>( new ItemEntity(this->Entity::level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(Item::fish_raw) ) ) );
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double xa = owner->x - x;
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double ya = owner->y - y;
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double za = owner->z - z;
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double dist = sqrt(xa * xa + ya * ya + za * za);
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double speed = 0.1;
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ie->Entity::xd = xa * speed;
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ie->Entity::yd = ya * speed + sqrt(dist) * 0.08;
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ie->Entity::zd = za * speed;
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level->addEntity(ie);
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owner->level->addEntity( shared_ptr<ExperienceOrb>( new ExperienceOrb(owner->level, owner->x, owner->y + 0.5f, owner->z + 0.5f, random->nextInt(3) + 1) ) ); // 4J Stu brought forward from 1.4
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dmg = 1;
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}
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if (inGround) dmg = 2;
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remove();
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owner->fishing = nullptr;
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return dmg;
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}
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// 4J Stu - Brought forward from 1.4
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void FishingHook::remove()
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{
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Entity::remove();
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if (owner != NULL) owner->fishing = nullptr;
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}
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