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73
Minecraft.World/Fireball.h
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73
Minecraft.World/Fireball.h
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#pragma once
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using namespace std;
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#include "Entity.h"
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#include "ParticleTypes.h"
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class HitResult;
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class Fireball : public Entity
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_FIREBALL; }
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static Entity *create(Level *level) { return new Fireball(level); }
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private:
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int xTile;
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int yTile;
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int zTile;
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int lastTile;
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private:
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bool inGround;
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public:
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shared_ptr<Mob> owner;
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private:
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int life;
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int flightTime;
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// 4J - added common ctor code.
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void _init();
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public:
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double xPower, yPower, zPower;
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Fireball(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool shouldRenderAtSqrDistance(double distance);
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Fireball(Level *level, double x, double y, double z, double xa, double ya, double za);
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Fireball(Level *level, shared_ptr<Mob> mob, double xa, double ya, double za);
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public:
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virtual void tick();
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protected:
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virtual void onHit(HitResult *res);
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual bool isPickable();
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virtual float getPickRadius();
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virtual bool hurt(DamageSource *source, int damage);
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virtual float getShadowHeightOffs();
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virtual float getBrightness(float a);
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virtual int getLightColor(float a);
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// 4J Added TU9
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virtual bool shouldBurn();
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virtual int getIcon();
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protected:
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// 4J Added TU9
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virtual ePARTICLE_TYPE getTrailParticleType();
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};
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