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204
Minecraft.World/FileInputStream.cpp
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204
Minecraft.World/FileInputStream.cpp
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#include "stdafx.h"
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#include "File.h"
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#include "FileInputStream.h"
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//Creates a FileInputStream by opening a connection to an actual file, the file named by the File object file in the file system.
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//A new FileDescriptor object is created to represent this file connection.
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//First, if there is a security manager, its checkRead method is called with the path represented by the file argument as its argument.
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//
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//If the named file does not exist, is a directory rather than a regular file, or for some other reason cannot be opened for reading
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//then a FileNotFoundException is thrown.
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//
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//Parameters:
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//file - the file to be opened for reading.
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//Throws:
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//FileNotFoundException - if the file does not exist, is a directory rather than a regular file, or for some other reason cannot be
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//opened for reading.
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//SecurityException - if a security manager exists and its checkRead method denies read access to the file.
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FileInputStream::FileInputStream(const File &file)
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{
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const char *pchFilename=wstringtofilename(file.getPath());
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#ifdef _UNICODE
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m_fileHandle = CreateFile(
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file.getPath().c_str(), // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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NULL // Unsupported
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);
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#else
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m_fileHandle = CreateFile(
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pchFilename, // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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NULL // Unsupported
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);
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#endif
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if( m_fileHandle == INVALID_HANDLE_VALUE )
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{
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// TODO 4J Stu - Any form of error/exception handling
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//__debugbreak();
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app.FatalLoadError();
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}
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}
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FileInputStream::~FileInputStream()
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{
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if( m_fileHandle != INVALID_HANDLE_VALUE )
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CloseHandle( m_fileHandle );
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}
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//Reads a byte of data from this input stream. This method blocks if no input is yet available.
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//Returns:
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//the next byte of data, or -1 if the end of the file is reached.
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int FileInputStream::read()
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{
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byte byteRead = 0;
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DWORD numberOfBytesRead;
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BOOL bSuccess = ReadFile(
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m_fileHandle, // handle to file
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&byteRead, // data buffer
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1, // number of bytes to read
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&numberOfBytesRead, // number of bytes read
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NULL // overlapped buffer
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);
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if( bSuccess==FALSE )
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{
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// TODO 4J Stu - Some kind of error handling
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app.FatalLoadError();
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//return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return byteRead;
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}
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//Reads up to b.length bytes of data from this input stream into an array of bytes. This method blocks until some input is available.
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//Parameters:
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//b - the buffer into which the data is read.
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//Returns:
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//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.
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int FileInputStream::read(byteArray b)
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{
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DWORD numberOfBytesRead;
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BOOL bSuccess = ReadFile(
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m_fileHandle, // handle to file
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b.data, // data buffer
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b.length, // number of bytes to read
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&numberOfBytesRead, // number of bytes read
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NULL // overlapped buffer
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);
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if( bSuccess==FALSE )
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{
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// TODO 4J Stu - Some kind of error handling
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app.FatalLoadError();
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//return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return numberOfBytesRead;
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}
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//Reads up to len bytes of data from this input stream into an array of bytes. If len is not zero, the method blocks until some input
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//is available; otherwise, no bytes are read and 0 is returned.
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//Parameters:
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//b - the buffer into which the data is read.
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//off - the start offset in the destination array b
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//len - the maximum number of bytes read.
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//Returns:
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//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached.
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int FileInputStream::read(byteArray b, unsigned int offset, unsigned int length)
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{
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// 4J Stu - We don't want to read any more than the array buffer can hold
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assert( length <= ( b.length - offset ) );
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DWORD numberOfBytesRead;
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BOOL bSuccess = ReadFile(
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m_fileHandle, // handle to file
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&b[offset], // data buffer
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length, // number of bytes to read
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&numberOfBytesRead, // number of bytes read
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NULL // overlapped buffer
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);
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if( bSuccess==FALSE )
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{
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// TODO 4J Stu - Some kind of error handling
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app.FatalLoadError();
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//return -1;
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}
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else if( numberOfBytesRead == 0 )
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{
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// File pointer is past the end of the file
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return -1;
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}
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return numberOfBytesRead;
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}
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//Closes this file input stream and releases any system resources associated with the stream.
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//If this stream has an associated channel then the channel is closed as well.
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void FileInputStream::close()
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{
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if(m_fileHandle==INVALID_HANDLE_VALUE)
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{
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//printf("\n\nFileInputStream::close - TRYING TO CLOSE AN INVALID FILE HANDLE\n\n");
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return;
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}
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BOOL result = CloseHandle( m_fileHandle );
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if( result == 0 )
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{
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// TODO 4J Stu - Some kind of error handling
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}
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// Stop the dtor from trying to close it again
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m_fileHandle = INVALID_HANDLE_VALUE;
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}
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//Skips n bytes of input from this input stream. Fewer bytes might be skipped if the end of the input stream is reached. The actual number k of bytes to be skipped is equal to the smaller of n and count-pos. The value k is added into pos and k is returned.
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//Overrides:
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//skip in class InputStream
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//Parameters:
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//n - the number of bytes to be skipped.
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//Returns:
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//the actual number of bytes skipped.
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__int64 FileInputStream::skip(__int64 n)
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{
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#ifdef _XBOX
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LARGE_INTEGER li;
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li.QuadPart = n;
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li.LowPart = SetFilePointer(m_fileHandle, li.LowPart, &li.HighPart, FILE_CURRENT);
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if (li.LowPart == INVALID_SET_FILE_POINTER && GetLastError() != NO_ERROR)
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{
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li.QuadPart = 0;
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}
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return li.QuadPart;
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#else
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return 0;
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#endif
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}
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