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23
Minecraft.World/FenceTile.h
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23
Minecraft.World/FenceTile.h
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#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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class FenceTile : public Tile
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{
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private:
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wstring texture;
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public:
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FenceTile(int id, const wstring &texture, Material *material);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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bool connectsTo(LevelSource *level, int x, int y, int z);
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static bool isFence(int tile);
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void registerIcons(IconRegister *iconRegister);
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};
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