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26
Minecraft.World/FenceGateTile.h
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26
Minecraft.World/FenceGateTile.h
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#pragma once
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#include "DirectionalTile.h"
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class FenceGateTile : public DirectionalTile
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{
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private:
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static const int OPEN_BIT = 4;
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public:
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FenceGateTile(int id);
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Icon *getTexture(int face, int data);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param // Brought forward from 1.2.3
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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static bool isOpen(int data);
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void registerIcons(IconRegister *iconRegister);
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};
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