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20
Minecraft.World/Feature.h
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20
Minecraft.World/Feature.h
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#pragma once
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class Level;
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class Feature
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{
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private:
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bool doUpdate;
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public:
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Feature();
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Feature(bool doUpdate);
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virtual ~Feature() {};
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virtual bool place(Level *level, Random *random, int x, int y, int z) = 0;
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virtual bool placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius) { return false;}
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virtual void init(double V1, double V2, double V3) {};
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protected:
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virtual void placeBlock(Level *level, int x, int y, int z, int tile);
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virtual void placeBlock(Level *level, int x, int y, int z, int tile, int data);
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};
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