first commit
This commit is contained in:
147
Minecraft.World/FarmTile.cpp
Normal file
147
Minecraft.World/FarmTile.cpp
Normal file
@@ -0,0 +1,147 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "net.minecraft.h"
|
||||
#include "net.minecraft.world.h"
|
||||
#include "FarmTile.h"
|
||||
|
||||
|
||||
FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender())
|
||||
{
|
||||
iconWet = NULL;
|
||||
iconDry = NULL;
|
||||
|
||||
setTicking(true);
|
||||
updateDefaultShape();
|
||||
setLightBlock(255);
|
||||
}
|
||||
|
||||
// 4J Added override
|
||||
void FarmTile::updateDefaultShape()
|
||||
{
|
||||
setShape(0, 0, 0, 1, 15 / 16.0f, 1);
|
||||
}
|
||||
|
||||
AABB *FarmTile::getAABB(Level *level, int x, int y, int z)
|
||||
{
|
||||
return AABB::newTemp(x + 0, y + 0, z + 0, x + 1, y + 1, z + 1);
|
||||
}
|
||||
|
||||
bool FarmTile::isSolidRender(bool isServerLevel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FarmTile::isCubeShaped()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Icon *FarmTile::getTexture(int face, int data)
|
||||
{
|
||||
if (face == Facing::UP)
|
||||
{
|
||||
if(data > 0)
|
||||
{
|
||||
return iconWet;
|
||||
}
|
||||
else
|
||||
{
|
||||
return iconDry;
|
||||
}
|
||||
}
|
||||
return Tile::dirt->getTexture(face);
|
||||
}
|
||||
|
||||
void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
|
||||
{
|
||||
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
|
||||
{
|
||||
level->setData(x, y, z, 7);
|
||||
} else
|
||||
{
|
||||
int moisture = level->getData(x, y, z);
|
||||
if (moisture > 0)
|
||||
{
|
||||
level->setData(x, y, z, moisture - 1);
|
||||
} else
|
||||
{
|
||||
if (!isUnderCrops(level, x, y, z))
|
||||
{
|
||||
level->setTile(x, y, z, Tile::dirt_Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
|
||||
{
|
||||
// 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not always result in turning to Dirt Block
|
||||
// We should not be setting tiles on the client based on random values!
|
||||
if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
|
||||
{
|
||||
// Fix for #60547 - TU7: Content: Gameplay: Players joining a game can destroy crops even with Trust Players option disabled.
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
|
||||
if(player == NULL || player->isAllowedToMine()) level->setTile(x, y, z, Tile::dirt_Id);
|
||||
}
|
||||
}
|
||||
|
||||
bool FarmTile::isUnderCrops(Level *level, int x, int y, int z)
|
||||
{
|
||||
int r = 0;
|
||||
for (int xx = x - r; xx <= x + r; xx++)
|
||||
for (int zz = z - r; zz <= z + r; zz++)
|
||||
{
|
||||
int tile = level->getTile(xx, y + 1, zz);
|
||||
if (tile == Tile::crops_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FarmTile::isNearWater(Level *level, int x, int y, int z)
|
||||
{
|
||||
for (int xx = x - 4; xx <= x + 4; xx++)
|
||||
for (int yy = y; yy <= y + 1; yy++)
|
||||
for (int zz = z - 4; zz <= z + 4; zz++)
|
||||
{
|
||||
if (level->getMaterial(xx, yy, zz) == Material::water)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
||||
{
|
||||
Tile::neighborChanged(level, x, y, z, type);
|
||||
Material *above = level->getMaterial(x, y + 1, z);
|
||||
if (above->isSolid())
|
||||
{
|
||||
level->setTile(x, y, z, Tile::dirt_Id);
|
||||
}
|
||||
}
|
||||
|
||||
bool FarmTile::blocksLight()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int FarmTile::getResource(int data, Random *random, int playerBonusLevel)
|
||||
{
|
||||
return Tile::dirt->getResource(0, random, playerBonusLevel);
|
||||
}
|
||||
|
||||
int FarmTile::cloneTileId(Level *level, int x, int y, int z)
|
||||
{
|
||||
return Tile::dirt_Id;
|
||||
}
|
||||
|
||||
void FarmTile::registerIcons(IconRegister *iconRegister)
|
||||
{
|
||||
iconWet = iconRegister->registerIcon(L"farmland_wet");
|
||||
iconDry = iconRegister->registerIcon(L"farmland_dry");
|
||||
}
|
||||
Reference in New Issue
Block a user