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240
Minecraft.World/FallingTile.cpp
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240
Minecraft.World/FallingTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.damagesource.h"
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#include "com.mojang.nbt.h"
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#include "FallingTile.h"
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// 4J - added for common ctor code
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void FallingTile::_init()
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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tile = 0;
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data = 0;
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time = 0;
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dropItem = true;
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cancelDrop = false;
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hurtEntities = false;
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fallDamageMax = 40;
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fallDamageAmount = 2;
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// 4J Added so that client-side falling tiles can fall through blocks
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// This fixes a bug on the host where the tile update from the server comes in before the client-side falling tile
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// has reached that level, causing it to stop at one block higher.
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m_ignoreVerticalCollisions = level->isClientSide;
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}
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FallingTile::FallingTile(Level *level) :
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Entity( level )
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{
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_init();
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}
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FallingTile::FallingTile(Level *level, double x, double y, double z, int tile, int data) : Entity( level )
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{
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_init();
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this->tile = tile;
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this->data = data;
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blocksBuilding = true;
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setSize(0.98f, 0.98f);
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heightOffset = bbHeight / 2.0f;
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setPos(x, y, z);
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xd = 0;
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yd = 0;
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zd = 0;
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xo = x;
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yo = y;
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zo = z;
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// 4J added - without this newly created falling tiles weren't interpolating their render positions correctly
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xOld = x;
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yOld = y;
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zOld = z;
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}
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bool FallingTile::makeStepSound()
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{
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return false;
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}
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void FallingTile::defineSynchedData()
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{
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}
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bool FallingTile::isPickable()
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{
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return !removed;
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}
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void FallingTile::tick()
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{
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if (tile == 0)
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{
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remove();
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return;
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}
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xo = x;
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yo = y;
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zo = z;
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time++;
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yd -= 0.04f;
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move(xd, yd, zd);
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xd *= 0.98f;
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yd *= 0.98f;
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zd *= 0.98f;
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if(!level->isClientSide)
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y);
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int zt = Mth::floor(z);
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if(time == 1)
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{
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if (level->getTile(xt, yt, zt) == tile)
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{
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level->setTile(xt, yt, zt, 0);
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}
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else
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{
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remove();
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return;
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}
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}
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if (onGround)
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{
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xd *= 0.7f;
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zd *= 0.7f;
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yd *= -0.5f;
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// if (HeavyTile.isFree(level, xt, yt, zt)) {
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if (level->getTile(xt, yt, zt) != Tile::pistonMovingPiece_Id)
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{
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remove();
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if (!cancelDrop && level->mayPlace(tile, xt, yt, zt, true, 1, nullptr) && !HeavyTile::isFree(level, xt, yt - 1, zt) && level->setTileAndData(xt, yt, zt, tile, data))
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{
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HeavyTile *hv = dynamic_cast<HeavyTile *>(Tile::tiles[tile]);
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if (hv)
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{
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hv->onLand(level, xt, yt, zt, data);
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}
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}
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else
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{
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if(dropItem && !cancelDrop) spawnAtLocation( shared_ptr<ItemInstance>(new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data))), 0);
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}
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}
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}
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else if ( (time > 20 * 5 && !level->isClientSide && (yt < 1 || yt > Level::maxBuildHeight)) || (time > 20 * 30))
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{
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if(dropItem) spawnAtLocation(tile, 1);
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remove();
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}
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}
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}
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void FallingTile::causeFallDamage(float distance)
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{
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if (hurtEntities)
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{
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int dmg = Mth::ceil(distance - 1);
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if (dmg > 0)
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{
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vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
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DamageSource *source = tile == Tile::anvil_Id ? DamageSource::anvil : DamageSource::fallingBlock;
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//for (Entity entity : entities)
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for(AUTO_VAR(it,entities->begin()); it != entities->end(); ++it)
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{
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(*it)->hurt(source, min(Mth::floor(dmg * fallDamageAmount), fallDamageMax));
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}
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if (tile == Tile::anvil_Id && random->nextFloat() < 0.05f + (dmg * 0.05))
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{
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int damage = data >> 2;
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int dir = data & 3;
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if (++damage > 2)
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{
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cancelDrop = true;
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}
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else
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{
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data = dir | (damage << 2);
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}
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}
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}
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}
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}
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void FallingTile::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putByte(L"Tile", (byte) tile);
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tag->putByte(L"Data", (byte) data);
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tag->putByte(L"Time", (byte) time);
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tag->putBoolean(L"DropItem", dropItem);
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tag->putBoolean(L"HurtEntities", hurtEntities);
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tag->putFloat(L"FallHurtAmount", fallDamageAmount);
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tag->putInt(L"FallHurtMax", fallDamageMax);
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}
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void FallingTile::readAdditionalSaveData(CompoundTag *tag)
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{
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tile = tag->getByte(L"Tile") & 0xff;
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data = tag->getByte(L"Data") & 0xff;
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time = tag->getByte(L"Time") & 0xff;
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if (tag->contains(L"HurtEntities"))
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{
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hurtEntities = tag->getBoolean(L"HurtEntities");
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fallDamageAmount = tag->getFloat(L"FallHurtAmount");
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fallDamageMax = tag->getInt(L"FallHurtMax");
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}
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else if (tile == Tile::anvil_Id)
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{
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hurtEntities = true;
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}
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if (tag->contains(L"DropItem"))
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{
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dropItem = tag->getBoolean(L"DropItem");
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}
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if (tile == 0)
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{
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tile = Tile::sand_Id;
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}
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}
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float FallingTile::getShadowHeightOffs()
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{
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return 0;
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}
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Level *FallingTile::getLevel()
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{
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return level;
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}
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void FallingTile::setHurtsEntities(bool value)
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{
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this->hurtEntities = value;
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}
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bool FallingTile::displayFireAnimation()
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{
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return false;
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}
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