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117
Minecraft.World/EnderChestTile.cpp
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117
Minecraft.World/EnderChestTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "EnderChestTile.h"
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EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender())
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{
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updateDefaultShape();
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}
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// 4J Added override
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void EnderChestTile::updateDefaultShape()
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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bool EnderChestTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool EnderChestTile::isCubeShaped()
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{
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return false;
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}
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int EnderChestTile::getRenderShape()
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{
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return Tile::SHAPE_ENTITYTILE_ANIMATED;
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}
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int EnderChestTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::obsidian_Id;
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}
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int EnderChestTile::getResourceCount(Random *random)
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{
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return 8;
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}
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bool EnderChestTile::isSilkTouchable()
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{
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return true;
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}
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void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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{
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int facing = 0;
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
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if (dir == 0) facing = Facing::NORTH;
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if (dir == 1) facing = Facing::EAST;
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if (dir == 2) facing = Facing::SOUTH;
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if (dir == 3) facing = Facing::WEST;
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level->setData(x, y, z, facing);
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}
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bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
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shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
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if (container == NULL || enderChest == NULL) return true;
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if (level->isSolidBlockingTile(x, y + 1, z)) return true;
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if (level->isClientSide)
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{
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return true;
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}
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container->setActiveChest(enderChest);
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player->openContainer(container);
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return true;
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}
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shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
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{
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return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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for (int i = 0; i < 3; i++)
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{
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double x = xt + random->nextFloat();
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double y = yt + random->nextFloat();
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double z = zt + random->nextFloat();
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double xa = 0;
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double ya = 0;
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double za = 0;
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int flipX = random->nextInt(2) * 2 - 1;
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int flipZ = random->nextInt(2) * 2 - 1;
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xa = (random->nextFloat() - 0.5) * 0.125;
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ya = (random->nextFloat() - 0.5) * 0.125;
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za = (random->nextFloat() - 0.5) * 0.125;
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z = zt + 0.5 + (0.25) * flipZ;
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za = (random->nextFloat() * 1) * flipZ;
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x = xt + 0.5 + (0.25) * flipX;
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xa = (random->nextFloat() * 1) * flipX;
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level->addParticle(eParticleType_ender, x, y, z, xa, ya, za);
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}
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}
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void EnderChestTile::registerIcons(IconRegister *iconRegister)
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{
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// Register obsidian as the chest's icon, because it's used by the
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// particles when destroying the chest
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icon = iconRegister->registerIcon(L"obsidian");
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}
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