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92
Minecraft.World/EnchantmentTableTile.cpp
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92
Minecraft.World/EnchantmentTableTile.cpp
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#include "stdafx.h"
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#include "EnchantmentTableTile.h"
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#include "EnchantmentTableEntity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side";
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const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top";
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const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom";
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EnchantmentTableTile::EnchantmentTableTile(int id) : EntityTile(id, Material::stone, isSolidRender())
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{
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updateDefaultShape();
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setLightBlock(0);
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iconTop = NULL;
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iconBottom = NULL;
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}
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// 4J Added override
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void EnchantmentTableTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 12 / 16.0f, 1);
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}
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bool EnchantmentTableTile::isCubeShaped()
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{
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return false;
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}
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void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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EntityTile::animateTick(level, x, y, z, random);
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for (int xx = x - 2; xx <= x + 2; xx++)
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{
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for (int zz = z - 2; zz <= z + 2; zz++)
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{
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if (xx > x - 2 && xx < x + 2 && zz == z - 1)
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{
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zz = z + 2;
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}
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if (random->nextInt(16) != 0) continue;
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for (int yy = y; yy <= y + 1; yy++)
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{
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if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id)
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{
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if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break;
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level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5);
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}
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}
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}
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}
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}
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bool EnchantmentTableTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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Icon *EnchantmentTableTile::getTexture(int face, int data)
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{
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if (face == Facing::DOWN) return iconBottom;
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if (face == Facing::UP) return iconTop;
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return icon;
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}
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shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level)
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{
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return shared_ptr<TileEntity>(new EnchantmentTableEntity());
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}
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bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if(soundOnly) return false;
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if (level->isClientSide)
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{
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return true;
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}
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player->startEnchanting(x, y, z);
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return true;
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}
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void EnchantmentTableTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(TEXTURE_SIDE);
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iconTop = iconRegister->registerIcon(TEXTURE_TOP);
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iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
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}
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