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75
Minecraft.World/DoorItem.cpp
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75
Minecraft.World/DoorItem.cpp
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using namespace std;
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#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.item.h"
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#include "Facing.h"
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#include "Material.h"
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#include "GenericStats.h"
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#include "DoorItem.h"
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DoorItem::DoorItem(int id, Material *material) : Item(id)
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{
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this->material = material;
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maxStackSize = 1;
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}
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bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (face != Facing::UP) return false;
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y++;
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Tile *tile;
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if (material == Material::wood) tile = Tile::door_wood;
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else tile = Tile::door_iron;
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if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
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if (!tile->mayPlace(level, x, y, z)) return false;
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if(bTestUseOnOnly) return true;
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(GenericStats::blocksPlaced(tile->id),GenericStats::param_blocksPlaced(tile->id,instance->getAuxValue(),1));
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int dir = Mth::floor(((player->yRot + 180) * 4) / 360 - 0.5) & 3;
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place(level, x, y, z, dir, tile);
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instance->count--;
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return true;
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}
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void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile)
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{
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int xra = 0;
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int zra = 0;
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if (dir == 0) zra = +1;
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if (dir == 1) xra = -1;
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if (dir == 2) zra = -1;
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if (dir == 3) xra = +1;
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int solidLeft = (level->isSolidBlockingTile(x - xra, y, z - zra) ? 1 : 0) + (level->isSolidBlockingTile(x - xra, y + 1, z - zra) ? 1 : 0);
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int solidRight = (level->isSolidBlockingTile(x + xra, y, z + zra) ? 1 : 0) + (level->isSolidBlockingTile(x + xra, y + 1, z + zra) ? 1 : 0);
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bool doorLeft = (level->getTile(x - xra, y, z - zra) == tile->id) || (level->getTile(x - xra, y + 1, z - zra) == tile->id);
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bool doorRight = (level->getTile(x + xra, y, z + zra) == tile->id) || (level->getTile(x + xra, y + 1, z + zra) == tile->id);
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bool flip = false;
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if (doorLeft && !doorRight) flip = true;
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else if (solidRight > solidLeft) flip = true;
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level->noNeighborUpdate = true;
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level->setTileAndData(x, y, z, tile->id, dir);
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level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0));
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level->noNeighborUpdate = false;
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level->updateNeighborsAt(x, y, z, tile->id);
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level->updateNeighborsAt(x, y + 1, z, tile->id);
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}
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