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33
Minecraft.World/DeadBushFeature.cpp
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33
Minecraft.World/DeadBushFeature.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "DeadBushFeature.h"
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#include "net.minecraft.world.level.tile.h"
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DeadBushFeature::DeadBushFeature(int tile)
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{
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this->tile = tile;
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}
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bool DeadBushFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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int t = 0;
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while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
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y--;
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for (int i = 0; i < 4; i++)
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{
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2) )
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{
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if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
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{
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level->setTileNoUpdate(x2, y2, z2, tile);
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}
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}
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}
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return true;
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}
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