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268
Minecraft.World/DataOutputStream.cpp
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268
Minecraft.World/DataOutputStream.cpp
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#include "stdafx.h"
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#include "BasicTypeContainers.h"
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#include "DataOutputStream.h"
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//Creates a new data output stream to write data to the specified underlying output stream. The counter written is set to zero.
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//Parameters:
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//out - the underlying output stream, to be saved for later use.
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DataOutputStream::DataOutputStream( OutputStream *out ) : stream( out ), written( 0 )
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{
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}
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// 4J Stu - We cannot always delete the stream when we are destroyed, but we want to clear it up as there
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// are occasions when we don't have a handle to the child stream elsewhere and want to delete it
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void DataOutputStream::deleteChildStream()
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{
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delete stream;
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}
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//Writes the specified byte (the low eight bits of the argument b) to the underlying output stream.
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//If no exception is thrown, the counter written is incremented by 1.
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//Implements the write method of OutputStream.
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//Parameters:
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//b - the byte to be written.
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void DataOutputStream::write(unsigned int b)
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{
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stream->write( b );
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// TODO 4J Stu - Exception handling?
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written++;
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}
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void DataOutputStream::flush()
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{
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stream->flush();
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}
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//Writes b.length bytes from the specified byte array to this output stream.
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//The general contract for write(b) is that it should have exactly the same effect as the call write(b, 0, b.length).
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//Parameters:
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//b - the data.
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void DataOutputStream::write(byteArray b)
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{
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write(b, 0, b.length);
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}
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//Writes len bytes from the specified byte array starting at offset off to the underlying output stream.
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//If no exception is thrown, the counter written is incremented by len.
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//Parameters:
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//b - the data.
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//off - the start offset in the data.
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//len - the number of bytes to write.
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void DataOutputStream::write(byteArray b, unsigned int offset, unsigned int length)
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{
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stream->write(b, offset, length);
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// TODO 4J Stu - Some form of error checking?
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written += length;
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}
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//Closes this output stream and releases any system resources associated with the stream.
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//The close method of FilterOutputStream calls its flush method, and then calls the close method of its underlying output stream.
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void DataOutputStream::close()
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{
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stream->close();
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}
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//Writes out a byte to the underlying output stream as a 1-byte value. If no exception is thrown, the counter written is incremented by 1.
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//Parameters:
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//v - a byte value to be written.
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void DataOutputStream::writeByte(byte a)
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{
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stream->write( a );
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}
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//Converts the double argument to a long using the doubleToLongBits method in class Double,
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//and then writes that long value to the underlying output stream as an 8-byte quantity,
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//high byte first. If no exception is thrown, the counter written is incremented by 8.
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//Parameters:
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//v - a double value to be written.
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void DataOutputStream::writeDouble(double a)
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{
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__int64 bits = Double::doubleToLongBits( a );
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writeLong( bits );
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// TODO 4J Stu - Error handling?
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written += 8;
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}
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//Converts the float argument to an int using the floatToIntBits method in class Float,
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//and then writes that int value to the underlying output stream as a 4-byte quantity, high byte first.
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//If no exception is thrown, the counter written is incremented by 4.
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//Parameters:
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//v - a float value to be written.
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void DataOutputStream::writeFloat(float a)
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{
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int bits = Float::floatToIntBits( a );
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writeInt( bits );
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// TODO 4J Stu - Error handling?
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written += 4;
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}
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//Writes an int to the underlying output stream as four bytes, high byte first. If no exception is thrown, the counter written is incremented by 4.
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//Parameters:
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//v - an int to be written.
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void DataOutputStream::writeInt(int a)
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{
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stream->write( (a >> 24) & 0xff );
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stream->write( (a >> 16) & 0xff );
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stream->write( (a >> 8) & 0xff );
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stream->write( a & 0xff );
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// TODO 4J Stu - Error handling?
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written += 4;
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}
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//Writes a long to the underlying output stream as eight bytes, high byte first.
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//In no exception is thrown, the counter written is incremented by 8.
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//Parameters:
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//v - a long to be written.
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void DataOutputStream::writeLong(__int64 a)
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{
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stream->write( (a >> 56) & 0xff );
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stream->write( (a >> 48) & 0xff );
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stream->write( (a >> 40) & 0xff );
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stream->write( (a >> 32) & 0xff );
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stream->write( (a >> 24) & 0xff );
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stream->write( (a >> 16) & 0xff );
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stream->write( (a >> 8) & 0xff );
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stream->write( a & 0xff );
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// TODO 4J Stu - Error handling?
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written += 4;
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}
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//Writes a short to the underlying output stream as two bytes, high byte first.
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//If no exception is thrown, the counter written is incremented by 2.
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//Parameters:
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//v - a short to be written.
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void DataOutputStream::writeShort(short a)
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{
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stream->write( (a >> 8) & 0xff );
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stream->write( a & 0xff );
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// TODO 4J Stu - Error handling?
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written += 2;
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}
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//Writes a char to the underlying output stream as a 2-byte value, high byte first.
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//If no exception is thrown, the counter written is incremented by 2.
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//Parameters:
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//v - a char value to be written.
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void DataOutputStream::writeChar( wchar_t v )
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{
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stream->write( (v >> 8) & 0xff );
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stream->write( v & 0xff );
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// TODO 4J Stu - Error handling?
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written += 2;
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}
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//Writes a string to the underlying output stream as a sequence of characters.
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//Each character is written to the data output stream as if by the writeChar method.
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//If no exception is thrown, the counter written is incremented by twice the length of s.
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//Parameters:
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//s - a String value to be written.
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void DataOutputStream::writeChars(const wstring& str)
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{
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for( unsigned int i = 0; i < str.length(); i++)
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{
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writeChar( str.at( i ) );
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// TODO 4J Stu - Error handling?
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}
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// Incrementing handled by the writeChar function
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}
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//Writes a boolean to the underlying output stream as a 1-byte value.
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//The value true is written out as the value (byte)1; the value false is written out as the value (byte)0.
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//If no exception is thrown, the counter written is incremented by 1.
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//Parameters:
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//v - a boolean value to be written.
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void DataOutputStream::writeBoolean(bool b)
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{
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stream->write( b ? (byte)1 : (byte)0 );
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// TODO 4J Stu - Error handling?
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written += 1;
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}
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//Writes a string to the underlying output stream using modified UTF-8 encoding in a machine-independent manner.
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//First, two bytes are written to the output stream as if by the writeShort method giving the number of bytes to follow.
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//This value is the number of bytes actually written out, not the length of the string. Following the length,
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//each character of the string is output, in sequence, using the modified UTF-8 encoding for the character.
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//If no exception is thrown, the counter written is incremented by the total number of bytes written to the output stream.
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//This will be at least two plus the length of str, and at most two plus thrice the length of str.
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//Parameters:
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//str - a string to be written.
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void DataOutputStream::writeUTF(const wstring& str)
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{
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int strlen = (int)str.length();
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int utflen = 0;
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int c, count = 0;
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/* use charAt instead of copying String to char array */
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for (int i = 0; i < strlen; i++)
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{
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c = str.at(i);
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if ((c >= 0x0001) && (c <= 0x007F))
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{
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utflen++;
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}
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else if (c > 0x07FF)
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{
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utflen += 3;
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}
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else
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{
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utflen += 2;
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}
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}
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//if (utflen > 65535)
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// throw new UTFDataFormatException(
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// "encoded string too long: " + utflen + " bytes");
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byteArray bytearr(utflen+2);
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bytearr[count++] = (byte) ((utflen >> 8) & 0xFF);
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bytearr[count++] = (byte) ((utflen >> 0) & 0xFF);
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int i=0;
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for (i=0; i<strlen; i++)
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{
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c = str.at(i);
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if (!((c >= 0x0001) && (c <= 0x007F))) break;
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bytearr[count++] = (byte) c;
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}
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for (;i < strlen; i++)
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{
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c = str.at(i);
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if ((c >= 0x0001) && (c <= 0x007F))
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{
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bytearr[count++] = (byte) c;
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}
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else if (c > 0x07FF)
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{
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bytearr[count++] = (byte) (0xE0 | ((c >> 12) & 0x0F));
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bytearr[count++] = (byte) (0x80 | ((c >> 6) & 0x3F));
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bytearr[count++] = (byte) (0x80 | ((c >> 0) & 0x3F));
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}
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else
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{
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bytearr[count++] = (byte) (0xC0 | ((c >> 6) & 0x1F));
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bytearr[count++] = (byte) (0x80 | ((c >> 0) & 0x3F));
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}
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}
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write(bytearr, 0, utflen+2);
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delete[] bytearr.data;
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}
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// 4J Added
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void DataOutputStream::writePlayerUID(PlayerUID player)
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{
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
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for(int idPos=0;idPos<sizeof(PlayerUID); idPos++)
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writeByte(((char*)&player)[idPos]);
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#elif defined(_DURANGO)
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writeUTF(player.toString());
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#else
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writeLong(player);
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#endif // PS3
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}
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