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169
Minecraft.World/Creeper.cpp
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169
Minecraft.World/Creeper.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.damagesource.h"
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#include "GeneralStat.h"
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#include "Skeleton.h"
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#include "Creeper.h"
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#include "Arrow.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "SoundTypes.h"
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void Creeper::_init()
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{
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swell = 0;
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oldSwell = 0;
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}
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Creeper::Creeper(Level *level) : Monster( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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_init();
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this->textureIdx = TN_MOB_CREEPER; // 4J was L"/mob/creeper.png";
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goalSelector.addGoal(1, new FloatGoal(this));
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goalSelector.addGoal(2, new SwellGoal(this));
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goalSelector.addGoal(3, new AvoidPlayerGoal(this, typeid(Ozelot), 6, 0.25f, 0.30f));
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goalSelector.addGoal(4, new MeleeAttackGoal(this, 0.25f, false));
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goalSelector.addGoal(5, new RandomStrollGoal(this, 0.20f));
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goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8));
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goalSelector.addGoal(6, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Player), 16, 0, true));
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targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
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}
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bool Creeper::useNewAi()
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{
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return true;
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}
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int Creeper::getMaxHealth()
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{
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return 20;
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}
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void Creeper::defineSynchedData()
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{
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Monster::defineSynchedData();
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entityData->define(DATA_SWELL_DIR, (byte) -1);
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entityData->define(DATA_IS_POWERED, (byte) 0);
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}
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void Creeper::addAdditonalSaveData(CompoundTag *entityTag)
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{
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Monster::addAdditonalSaveData(entityTag);
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if (entityData->getByte(DATA_IS_POWERED) == 1) entityTag->putBoolean(L"powered", true);
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}
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void Creeper::readAdditionalSaveData(CompoundTag *tag)
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{
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Monster::readAdditionalSaveData(tag);
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entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0));
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}
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void Creeper::tick()
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{
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oldSwell = swell;
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if (isAlive())
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{
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int swellDir = getSwellDir();
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if (swellDir > 0 && swell == 0)
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{
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level->playSound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 0.5f);
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}
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swell += swellDir;
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if (swell < 0) swell = 0;
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if (swell >= MAX_SWELL)
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{
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swell = MAX_SWELL;
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if (!level->isClientSide)
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{
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bool destroyBlocks = true; //level.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING);
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if (isPowered()) level->explode(shared_from_this(), x, y, z, 6, destroyBlocks);
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else level->explode(shared_from_this(), x, y, z, 3,destroyBlocks);
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remove();
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}
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}
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}
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Monster::tick();
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}
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int Creeper::getHurtSound()
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{
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return eSoundType_MOB_CREEPER_HURT;
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}
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int Creeper::getDeathSound()
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{
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return eSoundType_MOB_CREEPER_DEATH;
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}
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void Creeper::die(DamageSource *source)
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{
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Monster::die(source);
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if ( dynamic_pointer_cast<Skeleton>(source->getEntity()) != NULL )
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{
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spawnAtLocation(Item::record_01_Id + random->nextInt(12), 1);
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}
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(source->getEntity());
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if ( (dynamic_pointer_cast<Arrow>(source->getDirectEntity()) != NULL) && (player != NULL) )
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{
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player->awardStat(GenericStats::archer(), GenericStats::param_archer());
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}
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}
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bool Creeper::doHurtTarget(shared_ptr<Entity> target)
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{
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return true;
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}
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bool Creeper::isPowered()
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{
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return entityData->getByte(DATA_IS_POWERED) == 1;
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}
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float Creeper::getSwelling(float a)
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{
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return (oldSwell + (swell - oldSwell) * a) / (MAX_SWELL - 2);
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}
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int Creeper::getDeathLoot()
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{
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return Item::sulphur->id;
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}
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int Creeper::getSwellDir()
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{
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return (int) (char) entityData->getByte(DATA_SWELL_DIR);
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}
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void Creeper::setSwellDir(int dir)
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{
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entityData->set(DATA_SWELL_DIR, (byte) dir);
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}
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void Creeper::thunderHit(const LightningBolt *lightningBolt)
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{
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Monster::thunderHit(lightningBolt);
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entityData->set(DATA_IS_POWERED, (byte) 1);
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}
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