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100
Minecraft.World/CraftingContainer.cpp
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100
Minecraft.World/CraftingContainer.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "AbstractContainerMenu.h"
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#include "CraftingContainer.h"
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CraftingContainer::~CraftingContainer()
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{
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}
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CraftingContainer::CraftingContainer(AbstractContainerMenu *menu, unsigned int w, unsigned int h)
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{
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unsigned int size = w * h;
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items = new ItemInstanceArray(size);
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this->menu = menu;
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this->width = w;
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}
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unsigned int CraftingContainer::getContainerSize()
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{
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return items->length;
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}
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shared_ptr<ItemInstance> CraftingContainer::getItem(unsigned int slot)
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{
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if (slot >= getContainerSize())
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{
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return nullptr;
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}
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return (*items)[slot];
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}
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shared_ptr<ItemInstance> CraftingContainer::getItem(unsigned int x, unsigned int y)
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{
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if (x < 0 || x >= width)
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{
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return nullptr;
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}
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unsigned int pos = x + y * width;
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return getItem(pos);
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}
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int CraftingContainer::getName()
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{
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return 0;
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}
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shared_ptr<ItemInstance> CraftingContainer::removeItemNoUpdate(int slot)
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{
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if ((*items)[slot] != NULL)
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{
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shared_ptr<ItemInstance> item = (*items)[slot];
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(*items)[slot] = nullptr;
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return item;
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}
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return nullptr;
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}
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shared_ptr<ItemInstance> CraftingContainer::removeItem(unsigned int slot, int count)
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{
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if ((*items)[slot] != NULL)
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{
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if ((*items)[slot]->count <= count)
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{
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shared_ptr<ItemInstance> item = (*items)[slot];
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(*items)[slot] = nullptr;
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menu->slotsChanged(); // 4J - used to take pointer to this, but wasn't using it so removed
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return item;
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}
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else
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{
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shared_ptr<ItemInstance> i = (*items)[slot]->remove(count);
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if ((*items)[slot]->count == 0) (*items)[slot] = nullptr;
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menu->slotsChanged(); // 4J - used to take pointer to this, but wasn't using it so removed
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return i;
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}
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}
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return nullptr;
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}
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void CraftingContainer::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
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{
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(*items)[slot] = item;
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if(menu) menu->slotsChanged();
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}
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int CraftingContainer::getMaxStackSize()
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{
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return Container::LARGE_MAX_STACK_SIZE;
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}
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void CraftingContainer::setChanged()
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{
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}
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bool CraftingContainer::stillValid(shared_ptr<Player> player)
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{
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return true;
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}
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