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26
Minecraft.World/ConsoleSaveFileInputStream.h
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26
Minecraft.World/ConsoleSaveFileInputStream.h
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#pragma once
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// 4J Stu - Implements the Java InputStream but rather than writing directly to disc it writes through the save file
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#include "InputStream.h"
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#include "ConsoleSavePath.h"
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class ConsoleSaveFile;
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class FileEntry;
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class ConsoleSaveFileInputStream : public InputStream
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{
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public:
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ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file);
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ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, FileEntry *file);
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virtual int read();
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virtual int read(byteArray b);
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virtual int read(byteArray b, unsigned int offset, unsigned int length);
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virtual void close();
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virtual __int64 skip(__int64 n) { return n; }
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private:
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ConsoleSaveFile *m_saveFile;
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FileEntry *m_file;
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};
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