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145
Minecraft.World/Connection.h
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145
Minecraft.World/Connection.h
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#pragma once
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using namespace std;
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#include "stdafx.h"
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#include <queue>
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#include "System.h"
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#include "DataInputStream.h"
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#include "DataOutputStream.h"
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#include "net.minecraft.network.packet.h"
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#include "C4JThread.h"
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#include "Socket.h"
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// 4J JEV, size of the threads (bytes).
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#define READ_STACK_SIZE 0
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#define WRITE_STACK_SIZE 0
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class ByteArrayOutputStream;
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class Connection
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{
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friend DWORD WINAPI runRead(LPVOID lpParam);
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friend DWORD WINAPI runWrite(LPVOID lpParam);
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friend DWORD WINAPI runSendAndQuit(LPVOID lpParam);
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friend DWORD WINAPI runClose(LPVOID lpParam);
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private:
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static const int SEND_BUFFER_SIZE = 1024 * 5;
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public:
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static int readThreads, writeThreads;
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private:
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static const int MAX_TICKS_WITHOUT_INPUT = 20 * 60;
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public:
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static const int IPTOS_LOWCOST = 0x02;
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static const int IPTOS_RELIABILITY = 0x04;
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static const int IPTOS_THROUGHPUT = 0x08;
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static const int IPTOS_LOWDELAY = 0x10;
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private:
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Socket *socket;
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const SocketAddress *address;
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DataInputStream *dis;
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DataOutputStream *bufferedDos; // 4J This is the same type of dos the java game has
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// 4J Added
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DataOutputStream *byteArrayDos; // 4J This dos allows us to write individual packets to the socket
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ByteArrayOutputStream *baos;
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Socket::SocketOutputStream *sos;
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bool running;
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queue<shared_ptr<Packet> > incoming; // 4J - was using synchronizedList...
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CRITICAL_SECTION incoming_cs; // ... now has this critical section
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queue<shared_ptr<Packet> > outgoing; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
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queue<shared_ptr<Packet> > outgoing_slow; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
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PacketListener *packetListener;
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bool quitting;
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C4JThread* readThread;
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C4JThread* writeThread;
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C4JThread::Event* m_hWakeReadThread;
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C4JThread::Event* m_hWakeWriteThread;
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DWORD saqThreadID, closeThreadID;
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bool disconnected;
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DisconnectPacket::eDisconnectReason disconnectReason;
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void **disconnectReasonObjects; // 4J a pointer to an array.
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int noInputTicks;
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int estimatedRemaining;
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int tickCount; // 4J Added
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public:
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static int readSizes[256];
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static int writeSizes[256];
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int fakeLag;
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private:
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void _init();
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// 4J Jev, these might be better of as private
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CRITICAL_SECTION threadCounterLock;
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CRITICAL_SECTION writeLock;
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public:
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// 4J Jev, need to delete the critical section.
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~Connection();
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Connection(Socket *socket, const wstring& id, PacketListener *packetListener); // throws IOException
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void setListener(PacketListener *packetListener);
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void send(shared_ptr<Packet> packet);
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public:
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void queueSend(shared_ptr<Packet> packet);
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private:
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int slowWriteDelay;
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bool writeTick();
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public:
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void flush();
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private:
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bool readTick();
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private:
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/* 4J JEV, removed try/catch
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void handleException(Exception e)
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{
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e.printStackTrace();
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close("disconnect.genericReason", "Internal exception: " + e.toString());
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}*/
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public:
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void close(DisconnectPacket::eDisconnectReason reason, ...);
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void tick();
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SocketAddress *getRemoteAddress();
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void sendAndQuit();
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int countDelayedPackets();
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Socket *getSocket() { return socket; }
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private:
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static int runRead(void* lpParam);
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static int runWrite(void* lpParam);
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static int runClose(void* lpParam);
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static int runSendAndQuit(void* lpParam);
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};
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