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41
Minecraft.World/ClockItem.cpp
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41
Minecraft.World/ClockItem.cpp
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#include "stdafx.h"
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#include "ClockItem.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\MultiPlayerLocalPlayer.h"
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#include "net.minecraft.world.h"
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#ifdef __PSVITA__
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const wstring ClockItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"clockP0"};
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#else
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const wstring ClockItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"clockP0",L"clockP1",L"clockP2",L"clockP3"};
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#endif
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ClockItem::ClockItem(int id) : Item(id)
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{
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icons = NULL;
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}
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// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
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Icon *ClockItem::getIcon(int auxValue)
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{
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Icon *icon = Item::getIcon(auxValue);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->player != NULL && auxValue == 0 )
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{
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icon = icons[pMinecraft->player->GetXboxPad()];
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}
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return icon;
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}
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void ClockItem::registerIcons(IconRegister *iconRegister)
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{
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Item::registerIcons(iconRegister);
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icons = new Icon *[XUSER_MAX_COUNT];
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_PLAYER_ICON[i]);
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}
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}
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