first commit
This commit is contained in:
316
Minecraft.World/ChestTile.cpp
Normal file
316
Minecraft.World/ChestTile.cpp
Normal file
@@ -0,0 +1,316 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.entity.item.h"
|
||||
#include "net.minecraft.world.entity.player.h"
|
||||
#include "net.minecraft.world.item.h"
|
||||
#include "net.minecraft.world.level.tile.entity.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "ChestTile.h"
|
||||
#include "Facing.h"
|
||||
#include "Ozelot.h"
|
||||
|
||||
ChestTile::ChestTile(int id) : EntityTile(id, Material::wood, isSolidRender() )
|
||||
{
|
||||
random = new Random();
|
||||
|
||||
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
|
||||
}
|
||||
|
||||
ChestTile::~ChestTile()
|
||||
{
|
||||
delete random;
|
||||
}
|
||||
|
||||
bool ChestTile::isSolidRender(bool isServerLevel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ChestTile::isCubeShaped()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int ChestTile::getRenderShape()
|
||||
{
|
||||
return Tile::SHAPE_ENTITYTILE_ANIMATED;
|
||||
}
|
||||
|
||||
void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
|
||||
{
|
||||
if (level->getTile(x, y, z - 1) == id)
|
||||
{
|
||||
setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
|
||||
}
|
||||
else if (level->getTile(x, y, z + 1) == id)
|
||||
{
|
||||
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
|
||||
}
|
||||
else if (level->getTile(x - 1, y, z) == id)
|
||||
{
|
||||
setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
|
||||
}
|
||||
else if (level->getTile(x + 1, y, z) == id)
|
||||
{
|
||||
setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void ChestTile::onPlace(Level *level, int x, int y, int z)
|
||||
{
|
||||
EntityTile::onPlace(level, x, y, z);
|
||||
recalcLockDir(level, x, y, z);
|
||||
|
||||
int n = level->getTile(x, y, z - 1); // face = 2
|
||||
int s = level->getTile(x, y, z + 1); // face = 3
|
||||
int w = level->getTile(x - 1, y, z); // face = 4
|
||||
int e = level->getTile(x + 1, y, z); // face = 5
|
||||
if (n == id) recalcLockDir(level, x, y, z - 1);
|
||||
if (s == id) recalcLockDir(level, x, y, z + 1);
|
||||
if (w == id) recalcLockDir(level, x - 1, y, z);
|
||||
if (e == id) recalcLockDir(level, x + 1, y, z);
|
||||
}
|
||||
|
||||
void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
|
||||
{
|
||||
int n = level->getTile(x, y, z - 1); // face = 2
|
||||
int s = level->getTile(x, y, z + 1); // face = 3
|
||||
int w = level->getTile(x - 1, y, z); // face = 4
|
||||
int e = level->getTile(x + 1, y, z); // face = 5
|
||||
|
||||
int facing = 0;
|
||||
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
|
||||
|
||||
if (dir == 0) facing = Facing::NORTH;
|
||||
if (dir == 1) facing = Facing::EAST;
|
||||
if (dir == 2) facing = Facing::SOUTH;
|
||||
if (dir == 3) facing = Facing::WEST;
|
||||
|
||||
if (n != id && s != id && w != id && e != id)
|
||||
{
|
||||
level->setData(x, y, z, facing);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST))
|
||||
{
|
||||
if (n == id) level->setData(x, y, z - 1, facing);
|
||||
else level->setData(x, y, z + 1, facing);
|
||||
level->setData(x, y, z, facing);
|
||||
}
|
||||
if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH))
|
||||
{
|
||||
if (w == id) level->setData(x - 1, y, z, facing);
|
||||
else level->setData(x + 1, y, z, facing);
|
||||
level->setData(x, y, z, facing);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
|
||||
{
|
||||
if (level->isClientSide)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int n = level->getTile(x, y, z - 1); // face = 2
|
||||
int s = level->getTile(x, y, z + 1); // face = 3
|
||||
int w = level->getTile(x - 1, y, z); // face = 4
|
||||
int e = level->getTile(x + 1, y, z); // face = 5
|
||||
|
||||
// Long!
|
||||
int lockDir = 4;
|
||||
if (n == id || s == id)
|
||||
{
|
||||
int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
|
||||
int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
|
||||
|
||||
lockDir = 5;
|
||||
|
||||
int otherDir = -1;
|
||||
if (n == id) otherDir = level->getData(x, y, z - 1);
|
||||
else otherDir = level->getData(x, y, z + 1);
|
||||
if (otherDir == 4) lockDir = 4;
|
||||
|
||||
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
|
||||
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
|
||||
}
|
||||
else if (w == id || e == id)
|
||||
{
|
||||
int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
|
||||
int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
|
||||
|
||||
lockDir = 3;
|
||||
int otherDir = -1;
|
||||
if (w == id) otherDir = level->getData(x - 1, y, z);
|
||||
else otherDir = level->getData(x + 1, y, z);
|
||||
if (otherDir == 2) lockDir = 2;
|
||||
|
||||
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
|
||||
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
lockDir = 3;
|
||||
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
|
||||
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
|
||||
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
|
||||
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
|
||||
}
|
||||
|
||||
level->setData(x, y, z, lockDir);
|
||||
}
|
||||
|
||||
bool ChestTile::mayPlace(Level *level, int x, int y, int z)
|
||||
{
|
||||
int chestCount = 0;
|
||||
|
||||
if (level->getTile(x - 1, y, z) == id) chestCount++;
|
||||
if (level->getTile(x + 1, y, z) == id) chestCount++;
|
||||
if (level->getTile(x, y, z - 1) == id) chestCount++;
|
||||
if (level->getTile(x, y, z + 1) == id) chestCount++;
|
||||
|
||||
if (chestCount > 1) return false;
|
||||
|
||||
if (isFullChest(level, x - 1, y, z)) return false;
|
||||
if (isFullChest(level, x + 1, y, z)) return false;
|
||||
if (isFullChest(level, x, y, z - 1)) return false;
|
||||
if (isFullChest(level, x, y, z + 1)) return false;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool ChestTile::isFullChest(Level *level, int x, int y, int z)
|
||||
{
|
||||
if (level->getTile(x, y, z) != id) return false;
|
||||
if (level->getTile(x - 1, y, z) == id) return true;
|
||||
if (level->getTile(x + 1, y, z) == id) return true;
|
||||
if (level->getTile(x, y, z - 1) == id) return true;
|
||||
if (level->getTile(x, y, z + 1) == id) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
||||
{
|
||||
EntityTile::neighborChanged(level, x, y, z, type);
|
||||
shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
|
||||
if (cte != NULL) cte->clearCache();
|
||||
}
|
||||
|
||||
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
|
||||
{
|
||||
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
|
||||
if (container != NULL )
|
||||
{
|
||||
for (unsigned int i = 0; i < container->getContainerSize(); i++)
|
||||
{
|
||||
shared_ptr<ItemInstance> item = container->getItem(i);
|
||||
if (item != NULL)
|
||||
{
|
||||
float xo = random->nextFloat() * 0.8f + 0.1f;
|
||||
float yo = random->nextFloat() * 0.8f + 0.1f;
|
||||
float zo = random->nextFloat() * 0.8f + 0.1f;
|
||||
|
||||
while (item->count > 0)
|
||||
{
|
||||
int count = random->nextInt(21) + 10;
|
||||
if (count > item->count) count = item->count;
|
||||
item->count -= count;
|
||||
|
||||
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
|
||||
newItem->set4JData( item->get4JData() );
|
||||
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
|
||||
float pow = 0.05f;
|
||||
itemEntity->xd = (float) random->nextGaussian() * pow;
|
||||
itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
|
||||
itemEntity->zd = (float) random->nextGaussian() * pow;
|
||||
if (item->hasTag())
|
||||
{
|
||||
itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
|
||||
}
|
||||
|
||||
level->addEntity(itemEntity);
|
||||
}
|
||||
|
||||
// 4J Stu - Fix for duplication glitch
|
||||
container->setItem(i,nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
EntityTile::onRemove(level, x, y, z, id, data);
|
||||
}
|
||||
|
||||
// 4J-PB - Adding a TestUse for tooltip display
|
||||
bool ChestTile::TestUse()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// 4J-PB - changing to 1.5 equivalent
|
||||
bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
|
||||
{
|
||||
if( soundOnly ) return true;
|
||||
|
||||
if (level->isClientSide)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
|
||||
if (container == NULL) return true;
|
||||
|
||||
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
|
||||
if (isCatSittingOnChest(level,x, y, z)) return true;
|
||||
|
||||
if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true;
|
||||
if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true;
|
||||
if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true;
|
||||
if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true;
|
||||
|
||||
if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
|
||||
if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
|
||||
if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
|
||||
if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
|
||||
|
||||
player->openContainer(container);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// 4J-PB - added from 1.5
|
||||
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
|
||||
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
|
||||
{
|
||||
shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
|
||||
if(ocelot->isSitting())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
|
||||
{
|
||||
MemSect(50);
|
||||
shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
|
||||
MemSect(0);
|
||||
return retval;
|
||||
}
|
||||
|
||||
void ChestTile::registerIcons(IconRegister *iconRegister)
|
||||
{
|
||||
// Register wood as the chest's icon, because it's used by the particles
|
||||
// when destroying the chest
|
||||
icon = iconRegister->registerIcon(L"wood");
|
||||
}
|
||||
Reference in New Issue
Block a user