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24
Minecraft.World/BoatItem.h
Normal file
24
Minecraft.World/BoatItem.h
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#pragma once
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#include "Item.h"
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class Player;
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class Level;
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class BoatItem : public Item
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{
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public:
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BoatItem(int id);
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virtual bool TestUse(Level *level, shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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/*
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* public boolean useOn(ItemInstance instance, Player player, Level level,
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* int x, int y, int z, int face) { // if (face != 1) return false; int
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* targetType = level.getTile(x, y, z); if (targetType == Tile.rail.id) {
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* level.addEntity(new Minecart(level, x + 0.5f, y + 0.5f, z + 0.5f));
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* instance.count--; return true; } return false; }
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*/
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};
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