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81
Minecraft.World/BiomeOverrideLayer.cpp
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81
Minecraft.World/BiomeOverrideLayer.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "net.minecraft.world.level.h"
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#include "BiomeOverrideLayer.h"
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BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup)
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{
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m_biomeOverride = byteArray( width * height );
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#ifdef _UNICODE
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wstring path = L"GAME:\\GameRules\\biomemap.bin";
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HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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#else
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#ifdef _WINDOWS64
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string path = "GameRules\\biomemap.bin";
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#else
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string path = "GAME:\\GameRules\\biomemap.bin";
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#endif
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HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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DWORD error = GetLastError();
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//assert(false);
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app.DebugPrintf("Biome override not found, using plains as default\n");
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memset(m_biomeOverride.data,Biome::plains->id,m_biomeOverride.length);
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}
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else
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{
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#ifdef _DURANGO
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__debugbreak(); // TODO
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DWORD bytesRead,dwFileSize = 0;
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#else
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DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
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#endif
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if(dwFileSize > m_biomeOverride.length)
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{
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app.DebugPrintf("Biomemap binary is too large!!\n");
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__debugbreak();
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}
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BOOL bSuccess = ReadFile(file,m_biomeOverride.data,dwFileSize,&bytesRead,NULL);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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}
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CloseHandle(file);
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}
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}
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intArray BiomeOverrideLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray result = IntCache::allocate(w * h);
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int xOrigin = xo + width/2;
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int yOrigin = yo + height/2;
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if(xOrigin < 0 ) xOrigin = 0;
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if(xOrigin >= width) xOrigin = width - 1;
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if(yOrigin < 0 ) yOrigin = 0;
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if(yOrigin >= height) yOrigin = height - 1;
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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int curX = xOrigin + x;
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int curY = yOrigin + y;
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if(curX >= width) curX = width - 1;
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if(curY >= height) curY = height - 1;
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int index = curX + curY * width;
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unsigned char headerValue = m_biomeOverride[index];
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result[x + y * w] = headerValue;
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}
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}
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return result;
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}
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