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75
Minecraft.World/BiomeDecorator.h
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75
Minecraft.World/BiomeDecorator.h
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#pragma once
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class Level;
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class Random;
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class Biome;
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class Feature;
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class BiomeDecorator
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{
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friend class DesertBiome;
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friend class ForestBiome;
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friend class PlainsBiome;
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friend class SwampBiome;
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friend class TaigaBiome;
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friend class MushroomIslandBiome;
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friend class BeachBiome;
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friend class JungleBiome;
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protected:
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Level *level;
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Random *random;
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int xo;
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int zo;
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Biome *biome;
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public:
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BiomeDecorator(Biome *biome);
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void decorate(Level *level, Random *random, int xo, int zo);
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protected:
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Feature *clayFeature;
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Feature *sandFeature;
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Feature *gravelFeature;
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Feature *dirtOreFeature;
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Feature *gravelOreFeature;
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Feature *coalOreFeature;
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Feature *ironOreFeature;
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Feature *goldOreFeature;
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Feature *redStoneOreFeature;
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Feature *diamondOreFeature;
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Feature *lapisOreFeature;
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Feature *yellowFlowerFeature;
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Feature *roseFlowerFeature;
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Feature *brownMushroomFeature;
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Feature *redMushroomFeature;
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Feature *hugeMushroomFeature;
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Feature *reedsFeature;
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Feature *cactusFeature;
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Feature *waterlilyFeature;
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int waterlilyCount;
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int treeCount;
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int flowerCount;
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int grassCount;
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int deadBushCount;
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int mushroomCount;
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int reedsCount;
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int cactusCount;
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int gravelCount;
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int sandCount;
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int clayCount;
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int hugeMushrooms;
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bool liquids;
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void _init();
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protected:
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virtual void decorate();
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void decorate(int count, Feature *feature);
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void decorateDepthSpan(int count, Feature *feature, int y0, int y1);
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void decorateDepthAverage(int count, Feature *feature, int yMid, int ySpan);
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void decorateOres();
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};
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