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52
Minecraft.World/BiomeCache.h
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52
Minecraft.World/BiomeCache.h
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#pragma once
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#include "..\Minecraft.World\JavaIntHash.h"
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class BiomeCache
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{
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private:
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static const int DECAY_TIME = 1000 * 30;
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static const int ZONE_SIZE_BITS = 4;
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static const int ZONE_SIZE = 1 << ZONE_SIZE_BITS;
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static const int ZONE_SIZE_MASK = ZONE_SIZE - 1;
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const BiomeSource *source;
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__int64 lastUpdateTime;
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public:
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class Block
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{
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public:
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// MGH - changed this to just cache biome indices, as we have direct access to the data if we know the index.
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// floatArray temps;
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// floatArray downfall;
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// BiomeArray biomes;
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byteArray biomeIndices;
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int x, z;
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__int64 lastUse;
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Block(int x, int z, BiomeCache *parent);
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~Block();
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Biome *getBiome(int x, int z);
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float getTemperature(int x, int z);
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float getDownfall(int x, int z);
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};
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private:
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unordered_map<__int64,Block *,LongKeyHash,LongKeyEq> cached; // 4J - was LongHashMap
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vector<Block *> all; // was ArrayList<Block>
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public:
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BiomeCache(BiomeSource *source);
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~BiomeCache();
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Block *getBlockAt(int x, int z);
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Biome *getBiome(int x, int z);
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float getTemperature(int x, int z);
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float getDownfall(int x, int z);
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void update();
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BiomeArray getBiomeBlockAt(int x, int z);
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byteArray getBiomeIndexBlockAt(int x, int z);
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private:
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CRITICAL_SECTION m_CS;
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};
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