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85
Minecraft.World/AvoidPlayerGoal.cpp
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85
Minecraft.World/AvoidPlayerGoal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.sensing.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "net.minecraft.world.phys.h"
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#include "AvoidPlayerGoal.h"
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AvoidPlayerGoal::AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, float walkSpeed, float sprintSpeed) : avoidType(avoidType)
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{
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this->mob = mob;
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//this->avoidType = avoidType;
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this->maxDist = maxDist;
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this->walkSpeed = walkSpeed;
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this->sprintSpeed = sprintSpeed;
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this->pathNav = mob->getNavigation();
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setRequiredControlFlags(Control::MoveControlFlag);
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toAvoid = weak_ptr<Entity>();
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path = NULL;
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}
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AvoidPlayerGoal::~AvoidPlayerGoal()
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{
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if(path != NULL) delete path;
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}
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bool AvoidPlayerGoal::canUse()
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{
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if (avoidType == typeid(Player))
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{
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shared_ptr<TamableAnimal> tamableAnimal = dynamic_pointer_cast<TamableAnimal>(mob->shared_from_this());
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if (tamableAnimal != NULL && tamableAnimal->isTame()) return false;
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toAvoid = weak_ptr<Entity>(mob->level->getNearestPlayer(mob->shared_from_this(), maxDist));
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if (toAvoid.lock() == NULL) return false;
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}
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else
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{
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vector<shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(avoidType, mob->bb->grow(maxDist, 3, maxDist));
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if (entities->empty())
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{
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delete entities;
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return false;
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}
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toAvoid = weak_ptr<Entity>(entities->at(0));
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delete entities;
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}
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if (!mob->getSensing()->canSee(toAvoid.lock())) return false;
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Vec3 *pos = RandomPos::getPosAvoid(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(toAvoid.lock()->x, toAvoid.lock()->y, toAvoid.lock()->z));
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if (pos == NULL) return false;
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if (toAvoid.lock()->distanceToSqr(pos->x, pos->y, pos->z) < toAvoid.lock()->distanceToSqr(mob->shared_from_this())) return false;
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delete path;
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path = pathNav->createPath(pos->x, pos->y, pos->z);
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if (path == NULL) return false;
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if (!path->endsInXZ(pos)) return false;
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return true;
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}
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bool AvoidPlayerGoal::canContinueToUse()
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{
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return toAvoid.lock() != NULL && !pathNav->isDone();
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}
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void AvoidPlayerGoal::start()
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{
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pathNav->moveTo(path, walkSpeed);
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path = NULL;
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}
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void AvoidPlayerGoal::stop()
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{
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toAvoid = weak_ptr<Entity>();
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}
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void AvoidPlayerGoal::tick()
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{
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if (mob->distanceToSqr(toAvoid.lock()) < 7 * 7) mob->getNavigation()->setSpeed(sprintSpeed);
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else mob->getNavigation()->setSpeed(walkSpeed);
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}
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