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50
Minecraft.World/AnvilTile.h
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50
Minecraft.World/AnvilTile.h
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#pragma once
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#include "HeavyTile.h"
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class FallingTile;
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class AnvilTile : public HeavyTile
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{
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friend class ChunkRebuildData;
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friend class Tile;
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public:
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static const int PART_BASE = 0;
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static const int PART_JOINT = 1;
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static const int PART_COLUMN = 2;
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static const int PART_TOP = 3;
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static const int ANVIL_NAMES_LENGTH = 3;
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static const unsigned int ANVIL_NAMES[ANVIL_NAMES_LENGTH];
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private:
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static wstring TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH];
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public:
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int part;
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private:
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Icon **icons;
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protected:
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AnvilTile(int id);
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public:
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bool isCubeShaped();
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bool isSolidRender(bool isServerLevel = false);
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Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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int getRenderShape();
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int getSpawnResourcesAuxValue(int data);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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protected:
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void falling(shared_ptr<FallingTile> entity);
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public:
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void onLand(Level *level, int xt, int yt, int zt, int data);
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bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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};
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