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80
Minecraft.World/Animal.h
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80
Minecraft.World/Animal.h
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#pragma once
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#include "AgableMob.h"
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#include "Creature.h"
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class Level;
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class CompoundTag;
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class DamageSource;
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class Animal : public AgableMob, public Creature
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{
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private:
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static const int DATA_IN_LOVE = 13; // 4J added
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// int inLove; // 4J removed - now synched data
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int loveTime;
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weak_ptr<Player> loveCause;
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public:
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Animal(Level *level);
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protected:
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virtual void defineSynchedData();
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virtual void serverAiMobStep();
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public:
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virtual void aiStep();
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protected:
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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private:
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virtual void breedWith(shared_ptr<Animal> target);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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public:
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virtual bool hurt(DamageSource *source, int dmg);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool canSpawn();
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virtual int getAmbientSoundInterval();
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protected:
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virtual bool removeWhenFarAway();
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virtual int getExperienceReward(shared_ptr<Player> killedBy);
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public:
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virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
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virtual bool interact(shared_ptr<Player> player);
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protected:
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int getInLoveValue(); // 4J added
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public:
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void setInLoveValue(int value); // 4J added
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void setInLove(shared_ptr<Player> player); // 4J added, then modified to match latest Java for XboxOne achievements
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shared_ptr<Player> getLoveCause();
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bool isInLove();
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void resetLove();
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virtual bool canMate(shared_ptr<Animal> partner);
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// 4J added for determining whether animals are enclosed or not
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private:
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bool m_isDespawnProtected;
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static const int MAX_WANDER_DISTANCE = 20; // Maximum distance that the entity can wander before being considered as not enclosed & therefore not protected (in tiles)
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short m_minWanderX, m_maxWanderX; // Bounding x values that this has moved since last being set to protected ( in tiles )
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short m_minWanderZ, m_maxWanderZ; // Bounding z values that this has moved since last being set to protected ( in tiles )
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void updateDespawnProtectedState();
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public:
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virtual bool isDespawnProtected();
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virtual void setDespawnProtected();
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};
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