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88
Minecraft.World/AbstractContainerMenu.h
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88
Minecraft.World/AbstractContainerMenu.h
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#pragma once
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using namespace std;
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#include "Player.h"
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#include "net.minecraft.world.inventory.ContainerListener.h"
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using net_minecraft_world_inventory::ContainerListener;
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class Inventory;
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class Slot;
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class Item;
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class ItemInstance;
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class Container;
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class AbstractContainerMenu
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{
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public:
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static const int CLICKED_OUTSIDE = -999;
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static const int CLICK_PICKUP = 0;
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static const int CLICK_QUICK_MOVE = 1;
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static const int CLICK_SWAP = 2;
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static const int CLICK_CLONE = 3;
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// 4J Stu - Added these to fix problem with items picked up while in the creative menu replacing slots in the creative menu
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static const int CONTAINER_ID_CARRIED = -1;
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static const int CONTAINER_ID_INVENTORY = 0;
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static const int CONTAINER_ID_CREATIVE = -2;
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vector<shared_ptr<ItemInstance> > *lastSlots;
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vector<Slot *> *slots;
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int containerId;
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private:
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short changeUid;
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bool m_bNeedsRendered; // 4J added
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protected:
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vector<ContainerListener *> *containerListeners;
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// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
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// TODO Make sure all derived classes also call this
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AbstractContainerMenu();
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Slot *addSlot(Slot *slot);
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public:
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virtual ~AbstractContainerMenu();
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virtual void addSlotListener(ContainerListener *listener);
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vector<shared_ptr<ItemInstance> > *getItems();
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void sendData(int id, int value);
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virtual void broadcastChanges();
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virtual bool needsRendered();
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virtual bool clickMenuButton(shared_ptr<Player> player, int buttonId);
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Slot *getSlotFor(shared_ptr<Container> c, int index);
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Slot *getSlot(int index);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player);
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virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
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protected:
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virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
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public:
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virtual void removed(shared_ptr<Player> player);
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virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
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bool isPauseScreen();
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void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
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void setAll(ItemInstanceArray *items);
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virtual void setData(int id, int value);
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short backup(shared_ptr<Inventory> inventory);
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private:
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unordered_set<shared_ptr<Player> , PlayerKeyHash, PlayerKeyEq> unSynchedPlayers;
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public:
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bool isSynched(shared_ptr<Player> player);
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void setSynched(shared_ptr<Player> player, bool synched);
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virtual bool stillValid(shared_ptr<Player> player) = 0;
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// 4J Stu Added for UI
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unsigned int getSize() { return (unsigned int)slots->size(); }
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protected:
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// 4J Stu - Changes to return bool brought forward from 1.2
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bool moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards);
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public:
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virtual bool isOverrideResultClick(int slotNum, int buttonNum);
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};
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