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58
Minecraft.Client/Xbox/Sentient/Include/SenClientSys.h
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58
Minecraft.Client/Xbox/Sentient/Include/SenClientSys.h
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/********************************************************
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* *
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* Copyright (C) Microsoft. All rights reserved. *
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* *
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********************************************************/
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// Sentient Client System API
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//
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// Include this to get access to all System Sentient features.
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#pragma once
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#include "SenClientTypes.h"
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namespace Sentient
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{
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/************************
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***** System Types *****
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************************/
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// Standardized callback that all asynchronous functions call either on completion or on failure.
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typedef void (*SenSysCompletedCallback)( HRESULT taskResult, void *userCallbackData );
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typedef void *(*SenSysMemAllocCallback)( size_t size );
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typedef void (*SenSysMemFreeCallback)( void *ptr );
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typedef void (*SenSysOutputCallback)( const wchar_t *outputString );
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/****************************
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***** System Functions *****
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****************************/
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#ifdef _XBOX
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// Call this to get the XDK version number that Sentient was compiled against
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int SenSysGetXDKVersion();
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#endif
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#ifdef __WINLIVE__
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// Call this to get the GFWL version number that Sentient was compiled against
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int SenSysGetGFWLSDKVersion();
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#endif
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// Sentient calls this to get total allocated memory.
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// (this is only tracked in debug mode - in release mode, this will return 0)
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size_t SenSysMemAllocated();
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// Redirects all of Sentient's internal memory allocs to a custom allocator.
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void SenSysSetMemAllocCallback( SenSysMemAllocCallback callback );
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// Redirects all of Sentient's internal memory frees to a custom allocator.
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void SenSysSetMemFreeCallback( SenSysMemFreeCallback callback );
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// Redirects all of Sentient's internal output to a custom routine.
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void SenSysSetOutputCallback( SenSysOutputCallback callback );
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} // namespace Sentient
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