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murdle
2026-03-01 02:38:58 +02:00
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/********************************************************
* *
* Copyright (C) Microsoft. All rights reserved. *
* *
********************************************************/
// Sentient Client UGC API
//
// Include this to get access to Markers.
#pragma once
#include "SenClientSys.h"
namespace Sentient
{
/************************
***** Marker Types *****
************************/
struct SenMarker
{
float x, y, z;
PlayerUID user;
int userData;
int userData2;
};
/****************************
***** Marker Functions *****
****************************/
HRESULT SenMarkerAdd(
int userIndex,
SenSysTitleID titleID,
SenUGCID ugcID,
const SenMarker *marker );
HRESULT SenMarkerGetWithinArea(
SenSysTitleID titleID,
SenUGCID ugcID,
float xMin, float yMin, float zMin,
float xMax, float yMax, float zMax,
int maxCount,
PlayerUID friendsOf,
int minTag,
int maxTag,
int tagMask,
SenMarker **out_buffer,
SenSysCompletedCallback userCallback,
void *userCallbackData );
} // namespace Sentient