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Minecraft.Client/Windows64/XML/ATGXmlParser.h
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156
Minecraft.Client/Windows64/XML/ATGXmlParser.h
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// 4J-PB -
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// The ATG Framework is a common set of C++ class libraries that is used by the samples in the XDK, and was developed by the Advanced Technology Group (ATG).
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// The ATG Framework offers a clean and consistent format for the samples. These classes define functions used by all the samples.
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// The ATG Framework together with the samples demonstrates best practices and innovative techniques for Xbox 360. There are many useful sections of code in the samples.
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// You are encouraged to incorporate this code into your titles.
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//-------------------------------------------------------------------------------------
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// AtgXmlParser.h
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//
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// XMLParser and SAX interface declaration
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//
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// Xbox Advanced Technology Group
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// Copyright (C) Microsoft Corporation. All rights reserved.
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//-------------------------------------------------------------------------------------
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#pragma once
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#ifndef ATGXMLPARSER_H
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#define ATGXMLPARSER_H
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namespace ATG
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{
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//-----------------------------------------------------------------------------
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// error returns from XMLParse
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//-----------------------------------------------------------------------------
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#define _ATGFAC 0x61B
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#define E_COULD_NOT_OPEN_FILE MAKE_HRESULT(1, _ATGFAC, 0x0001 )
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#define E_INVALID_XML_SYNTAX MAKE_HRESULT(1, _ATGFAC, 0x0002 )
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CONST UINT XML_MAX_ATTRIBUTES_PER_ELEMENT = 32;
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CONST UINT XML_MAX_NAME_LENGTH = 128;
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CONST UINT XML_READ_BUFFER_SIZE = 2048;
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CONST UINT XML_WRITE_BUFFER_SIZE = 2048;
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// No tag can be longer than XML_WRITE_BUFFER_SIZE - an error will be returned if
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// it is
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//-------------------------------------------------------------------------------------
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struct XMLAttribute
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{
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WCHAR* strName;
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UINT NameLen;
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WCHAR* strValue;
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UINT ValueLen;
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};
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//-------------------------------------------------------------------------------------
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class ISAXCallback
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{
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friend class XMLParser;
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public:
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ISAXCallback() {};
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virtual ~ISAXCallback() {};
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virtual HRESULT StartDocument() = 0;
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virtual HRESULT EndDocument() = 0;
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virtual HRESULT ElementBegin( CONST WCHAR* strName, UINT NameLen,
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CONST XMLAttribute *pAttributes, UINT NumAttributes ) = 0;
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virtual HRESULT ElementContent( CONST WCHAR *strData, UINT DataLen, BOOL More ) = 0;
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virtual HRESULT ElementEnd( CONST WCHAR *strName, UINT NameLen ) = 0;
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virtual HRESULT CDATABegin( ) = 0;
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virtual HRESULT CDATAData( CONST WCHAR *strCDATA, UINT CDATALen, BOOL bMore ) = 0;
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virtual HRESULT CDATAEnd( ) = 0;
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virtual VOID Error( HRESULT hError, CONST CHAR *strMessage ) = 0;
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virtual VOID SetParseProgress( DWORD dwProgress ) { }
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const CHAR* GetFilename() { return m_strFilename; }
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UINT GetLineNumber() { return m_LineNum; }
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UINT GetLinePosition() { return m_LinePos; }
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private:
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CONST CHAR *m_strFilename;
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UINT m_LineNum;
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UINT m_LinePos;
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};
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//-------------------------------------------------------------------------------------
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class XMLParser
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{
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public:
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XMLParser();
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~XMLParser();
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// Register an interface inheiriting from ISAXCallback
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VOID RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback );
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// Get the registered interface
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ISAXCallback* GetSAXCallbackInterface();
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// ParseXMLFile returns one of the following:
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// E_COULD_NOT_OPEN_FILE - couldn't open the file
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// E_INVALID_XML_SYNTAX - bad XML syntax according to this parser
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// E_NOINTERFACE - RegisterSAXCallbackInterface not called
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// E_ABORT - callback returned a fail code
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// S_OK - file parsed and completed
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HRESULT ParseXMLFile( CONST CHAR *strFilename );
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// Parses from a buffer- if you pass a WCHAR buffer (and cast it), it will
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// correctly detect it and use unicode instead. Return codes are the
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// same as for ParseXMLFile
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HRESULT ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize );
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private:
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HRESULT MainParseLoop();
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HRESULT AdvanceCharacter( BOOL bOkToFail = FALSE );
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VOID SkipNextAdvance();
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HRESULT ConsumeSpace();
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HRESULT ConvertEscape();
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HRESULT AdvanceElement();
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HRESULT AdvanceName();
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HRESULT AdvanceAttrVal();
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HRESULT AdvanceCDATA();
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HRESULT AdvanceComment();
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VOID FillBuffer();
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#ifdef _Printf_format_string_ // VC++ 2008 and later support this annotation
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VOID Error( HRESULT hRet, _In_z_ _Printf_format_string_ CONST CHAR* strFormat, ... );
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#else
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VOID Error( HRESULT hRet, CONST CHAR* strFormat, ... );
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#endif
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ISAXCallback* m_pISAXCallback;
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HANDLE m_hFile;
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CONST CHAR* m_pInXMLBuffer;
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UINT m_uInXMLBufferCharsLeft;
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DWORD m_dwCharsTotal;
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DWORD m_dwCharsConsumed;
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BYTE m_pReadBuf[ XML_READ_BUFFER_SIZE + 2 ]; // room for a trailing NULL
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WCHAR m_pWriteBuf[ XML_WRITE_BUFFER_SIZE ];
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BYTE* m_pReadPtr;
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WCHAR* m_pWritePtr; // write pointer within m_pBuf
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BOOL m_bUnicode; // TRUE = 16-bits, FALSE = 8-bits
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BOOL m_bReverseBytes; // TRUE = reverse bytes, FALSE = don't reverse
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BOOL m_bSkipNextAdvance;
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WCHAR m_Ch; // Current character being parsed
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};
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} // namespace ATG
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#endif
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