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#pragma once
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#include "Common\Leaderboards\LeaderboardManager.h"
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class WindowsLeaderboardManager : public LeaderboardManager
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{
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public:
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virtual void Tick() {}
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//Open a session
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virtual bool OpenSession() { return true; }
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//Close a session
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virtual void CloseSession() {}
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//Delete a session
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virtual void DeleteSession() {}
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//Write the given stats
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//This is called synchronously and will not free any memory allocated for views when it is done
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virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return false; }
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID) { return false; }
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) { return false; }
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) { return false; }
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//Perform a flush of the stats
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virtual void FlushStats() {}
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//Cancel the current operation
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virtual void CancelOperation() {}
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//Is the leaderboard manager idle.
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virtual bool isIdle() { return true; }
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};
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