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62
Minecraft.Client/VillagerZombieModel.cpp
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62
Minecraft.Client/VillagerZombieModel.cpp
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#include "stdafx.h"
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#include "ModelPart.h"
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#include "VillagerZombieModel.h"
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#include "..\Minecraft.World\Mth.h"
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void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
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{
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delete head;
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if (isArmor)
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{
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head = new ModelPart(this, 0, 0);
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head->addBox(-4, -10, -4, 8, 6, 8, g); // Head
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head->setPos(0, 0 + yOffset, 0);
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}
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else
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{
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head = new ModelPart(this);
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head->setPos(0, 0 + yOffset, 0);
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head->texOffs(0, 32)->addBox(-4, -10, -4, 8, 10, 8, g);
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head->texOffs(24, 32)->addBox(-1, -3, -6, 2, 4, 2, g);
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}
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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}
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VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64)
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{
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_init(0, 0, false);
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}
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VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
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{
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_init(g, yOffset, isArmor);
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}
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int VillagerZombieModel::version()
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{
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return 10;
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}
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void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
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float attack2 = Mth::sin(attackTime * PI);
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float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI);
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arm0->zRot = 0;
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arm1->zRot = 0;
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arm0->yRot = -(0.1f - attack2 * 0.6f);
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arm1->yRot = +(0.1f - attack2 * 0.6f);
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arm0->xRot = -PI / 2.0f;
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arm1->xRot = -PI / 2.0f;
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arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm0->zRot += (Mth::cos(bob * 0.09f) * 0.05f + 0.05f);
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arm1->zRot -= (Mth::cos(bob * 0.09f) * 0.05f + 0.05f);
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arm0->xRot += (Mth::sin(bob * 0.067f) * 0.05f);
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arm1->xRot -= (Mth::sin(bob * 0.067f) * 0.05f);
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}
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