first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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#pragma once
#include "MobRenderer.h"
class VillagerGolemModel;
class VillagerGolemRenderer : public MobRenderer
{
private:
VillagerGolemModel *golemModel;
public:
VillagerGolemRenderer();
protected:
int prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a);
public:
void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
void additionalRendering(shared_ptr<Mob> mob, float a);
};