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77
Minecraft.Client/TexturePackRepository.h
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77
Minecraft.Client/TexturePackRepository.h
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#pragma once
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#include "TexturePack.h"
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using namespace std;
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class Minecraft;
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class TexturePackRepository
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{
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public:
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static const DWORD DEFAULT_TEXTURE_PACK_ID = 0;
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static const DWORD FOLDER_TEST_TEXTURE_PACK_ID = 1;
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static const DWORD DLC_TEST_TEXTURE_PACK_ID = 2;
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private:
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static TexturePack *DEFAULT_TEXTURE_PACK;
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TexturePack *m_dummyTexturePack;
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TexturePack *m_dummyDLCTexturePack;
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Minecraft *minecraft;
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File workDir;
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File multiplayerDir;
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vector<TexturePack *> *texturePacks;
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vector<TexturePack *> m_texturePacksToDelete;
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unordered_map<DWORD, TexturePack *> cacheById;
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TexturePack *selected;
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TexturePack *lastSelected;
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bool usingWeb;
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static const int MAX_WEB_FILESIZE = 10 * 1000 * 1000; // 10 Megabytes
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public:
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TexturePackRepository(File workingDirectory, Minecraft *minecraft);
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void addDebugPacks();
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private:
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void createWorkingDirecoryUnlessExists();
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public:
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bool selectSkin(TexturePack *skin);
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void selectWebSkin(const wstring &url);
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private:
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void downloadWebSkin(const wstring &url, File file);
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public:
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bool isUsingWebSkin();
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void resetWebSkin();
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void updateList();
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private:
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wstring getIdOrNull(File file);
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vector<File> getWorkDirContents();
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public:
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vector<TexturePack *> *getAll();
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TexturePack *getSelected();
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bool shouldPromptForWebSkin();
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bool canUseWebSkin();
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bool isUsingDefaultSkin() { return selected == DEFAULT_TEXTURE_PACK; } // 4J Added
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TexturePack *getDefault() { return DEFAULT_TEXTURE_PACK; } // 4J Added
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vector< pair<DWORD,wstring> > *getTexturePackIdNames();
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bool selectTexturePackById(DWORD id); // 4J Added
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TexturePack *getTexturePackById(DWORD id); // 4J Added
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TexturePack *addTexturePackFromDLC(DLCPack *dlcPack, DWORD id);
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void clearInvalidTexturePacks();
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void updateUI();
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bool needsUIUpdate();
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private:
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void removeTexturePackById(DWORD id);
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public:
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unsigned int getTexturePackCount();
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TexturePack *getTexturePackByIndex(unsigned int index);
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unsigned int getTexturePackIndex(unsigned int id);
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};
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