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48
Minecraft.Client/SlimeModel.cpp
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48
Minecraft.Client/SlimeModel.cpp
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#include "stdafx.h"
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#include "SlimeModel.h"
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#include "ModelPart.h"
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SlimeModel::SlimeModel(int vOffs)
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{
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cube = new ModelPart(this, 0, vOffs);
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cube->addBox(-4, 16, -4, 8, 8, 8);
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if (vOffs > 0)
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{
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cube = new ModelPart(this, 0, vOffs);
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cube->addBox(-3, 16+1, -3, 6, 6, 6);
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eye0 = new ModelPart(this, 32, 0);
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eye0->addBox(-3-0.25f, 16+2, -3.5f, 2, 2, 2);
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eye1 = new ModelPart(this, 32, 4);
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eye1->addBox(+1+0.25f, 16+2, -3.5f, 2, 2, 2);
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mouth = new ModelPart(this, 32, 8);
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mouth->addBox(0, 16+5, -3.5f, 1, 1, 1);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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eye0->compile(1.0f/16.0f);
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eye1->compile(1.0f/16.0f);
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mouth->compile(1.0f/16.0f);
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}
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else
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{
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eye0 = NULL;
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eye1 = NULL;
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mouth = NULL;
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}
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cube->compile(1.0f/16.0f);
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}
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void SlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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cube->render(scale,usecompiled);
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if (eye0!=NULL)
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{
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eye0->render(scale,usecompiled);
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eye1->render(scale,usecompiled);
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mouth->render(scale,usecompiled);
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}
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}
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