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24
Minecraft.Client/SkullTileRenderer.h
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24
Minecraft.Client/SkullTileRenderer.h
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#pragma once
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#include "TileEntityRenderer.h"
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class SkeletonHeadModel;
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class SkullTileRenderer : public TileEntityRenderer
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{
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public:
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static SkullTileRenderer *instance;
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private:
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// note: this head fits most mobs, just change texture
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SkeletonHeadModel *skeletonModel;
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SkeletonHeadModel *zombieModel;
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public:
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SkullTileRenderer();
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~SkullTileRenderer();
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void render(shared_ptr<TileEntity> skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true);
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void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
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void renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra);
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};
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