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96
Minecraft.Client/RenameWorldScreen.cpp
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96
Minecraft.Client/RenameWorldScreen.cpp
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#include "stdafx.h"
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#include "RenameWorldScreen.h"
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#include "EditBox.h"
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#include "Button.h"
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#include "..\Minecraft.World\net.minecraft.locale.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
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RenameWorldScreen::RenameWorldScreen(Screen *lastScreen, const wstring& levelId)
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{
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nameEdit = NULL;
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this->lastScreen = lastScreen;
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this->levelId = levelId;
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}
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void RenameWorldScreen::tick()
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{
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nameEdit->tick();
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}
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void RenameWorldScreen::init()
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{
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// 4J Stu - Removed this as we don't need the screen. Changed to how we pass save data around stopped this compiling
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#if 0
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Language *language = Language::getInstance();
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Keyboard::enableRepeatEvents(true);
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buttons.clear();
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + 12, language->getElement(L"selectWorld.renameButton")));
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buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel")));
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LevelStorageSource *levelSource = minecraft->getLevelSource();
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LevelData *levelData = levelSource->getDataTagFor(levelId);
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wstring currentName = levelData->getLevelName();
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nameEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, currentName);
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nameEdit->inFocus = true;
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nameEdit->setMaxLength(32);
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#endif
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}
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void RenameWorldScreen::removed()
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{
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Keyboard::enableRepeatEvents(false);
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}
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void RenameWorldScreen::buttonClicked(Button *button)
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{
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if (!button->active) return;
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if (button->id == 1)
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{
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minecraft->setScreen(lastScreen);
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}
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else if (button->id == 0)
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{
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LevelStorageSource *levelSource = minecraft->getLevelSource();
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levelSource->renameLevel(levelId, trimString(nameEdit->getValue()));
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minecraft->setScreen(lastScreen);
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}
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}
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void RenameWorldScreen::keyPressed(wchar_t ch, int eventKey)
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{
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nameEdit->keyPressed(ch, eventKey);
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buttons[0]->active = trimString(nameEdit->getValue()).length() > 0;
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if (ch == 13)
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{
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buttonClicked(buttons[0]);
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}
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}
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void RenameWorldScreen::mouseClicked(int x, int y, int buttonNum)
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{
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Screen::mouseClicked(x, y, buttonNum);
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nameEdit->mouseClicked(x, y, buttonNum);
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}
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void RenameWorldScreen::render(int xm, int ym, float a)
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{
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Language *language = Language::getInstance();
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// fill(0, 0, width, height, 0x40000000);
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renderBackground();
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drawCenteredString(font, language->getElement(L"selectWorld.renameTitle"), width / 2, height / 4 - 60 + 20, 0xffffff);
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drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0);
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nameEdit->render();
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Screen::render(xm, ym, a);
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}
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