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44
Minecraft.Client/ParticleEngine.h
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44
Minecraft.Client/ParticleEngine.h
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#pragma once
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using namespace std;
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class Particle;
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class Level;
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class Textures;
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class Entity;
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class Random;
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using namespace std;
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class ParticleEngine
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{
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private:
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static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
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static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
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public:
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static const int MISC_TEXTURE = 0;
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static const int TERRAIN_TEXTURE = 1;
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static const int ITEM_TEXTURE = 2;
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static const int ENTITY_PARTICLE_TEXTURE = 3;
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static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
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static const int TEXTURE_COUNT = 5;
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protected:
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Level *level;
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private:
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deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
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Textures *textures;
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Random *random;
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public:
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ParticleEngine(Level *level, Textures *textures);
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~ParticleEngine();
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void add(shared_ptr<Particle> p);
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void tick();
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void render(shared_ptr<Entity> player, float a);
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void renderLit(shared_ptr<Entity> player, float a);
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void setLevel(Level *level);
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void destroy(int x, int y, int z, int tid, int data);
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void crack(int x, int y, int z, int face);
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wstring countParticles();
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};
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