first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
19111 changed files with 4358159 additions and 0 deletions

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#pragma once
using namespace std;
class Particle;
class Level;
class Textures;
class Entity;
class Random;
using namespace std;
class ParticleEngine
{
private:
static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
public:
static const int MISC_TEXTURE = 0;
static const int TERRAIN_TEXTURE = 1;
static const int ITEM_TEXTURE = 2;
static const int ENTITY_PARTICLE_TEXTURE = 3;
static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
static const int TEXTURE_COUNT = 5;
protected:
Level *level;
private:
deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
Textures *textures;
Random *random;
public:
ParticleEngine(Level *level, Textures *textures);
~ParticleEngine();
void add(shared_ptr<Particle> p);
void tick();
void render(shared_ptr<Entity> player, float a);
void renderLit(shared_ptr<Entity> player, float a);
void setLevel(Level *level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);
wstring countParticles();
};