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53
Minecraft.Client/Particle.h
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53
Minecraft.Client/Particle.h
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#pragma once
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using namespace std;
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#include "..\Minecraft.World\Entity.h"
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#include "..\Minecraft.World\ParticleTypes.h"
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#include "ParticleEngine.h"
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class Tesselator;
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class CompoundTag;
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class Icon;
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class Particle : public Entity
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{
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protected:
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int texX, texY;
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float uo, vo;
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int age;
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int lifetime;
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float size;
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float gravity;
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float rCol, gCol, bCol;
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float alpha;
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Icon *tex;
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public:
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static double xOff, yOff, zOff;
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private:
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void _init(Level *level, double x, double y, double z);
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protected:
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Particle(Level *level, double x, double y, double z);
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public:
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Particle(Level *level, double x, double y, double z, double xa, double ya, double za);
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virtual shared_ptr<Particle> setPower(float power);
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virtual shared_ptr<Particle> scale(float scale);
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void setColor(float r, float g, float b);
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void setAlpha(float alpha);
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float getRedCol();
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float getGreenCol();
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float getBlueCol();
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float getAlpha();
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protected:
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virtual bool makeStepSound();
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virtual void defineSynchedData();
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public:
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virtual void tick();
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual int getParticleTexture();
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virtual void addAdditonalSaveData(CompoundTag *entityTag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual void setTex(Textures *textures, Icon *icon);
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virtual void setMiscTex(int slotIndex);
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virtual void setNextMiscAnimTex();
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virtual bool isAttackable();
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virtual wstring toString();
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};
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