first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <alloca.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>
#include "Texture_blit.h"
#include "..\Common\DmaData.h"
#include <vectormath/c/vectormath_aos_v.h>
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext;
void CopyPPUMemory(void* pSrc, void* pDst, int size)
{
static const int bufferSize = 16384;
char spuBuffer[bufferSize];
int dataLeft = size;
char* pSrcPos = (char*)pSrc;
char* pDstPos = (char*)pDst;
while(dataLeft > 0)
{
int sizeToDma = dataLeft;
if(sizeToDma > bufferSize)
sizeToDma = bufferSize;
DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
pSrcPos += sizeToDma;
pDstPos += sizeToDma;
dataLeft -= sizeToDma;
}
}
void blit(Texture_blit_DataIn& dataIn)
{
int yy = dataIn.yy;
int xx = dataIn.xx;
// int hh = dataIn.hh;
int ww = dataIn.ww;
int shh = dataIn.shh;
int sww = dataIn.sww;
bool rotated = dataIn.rotated;
for (int srcY = 0; srcY < shh; srcY++)
{
int dstY = yy + srcY;
int srcLine = srcY * sww * 4;
int dstLine = dstY * ww * 4;
if (rotated)
{
dstY = yy + (shh - srcY);
}
for (int srcX = 0; srcX < sww; srcX++)
{
int dstPos = dstLine + (srcX + xx) * 4;
int srcPos = srcLine + srcX * 4;
if (rotated)
{
dstPos = (xx + srcX * ww * 4) + dstY * 4;
}
uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]);
DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]);
// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0));
// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1));
// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2));
// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3));
}
}
}
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
uint32_t eaDataIn = pJob->workArea.userData[0];
// uint32_t eaDataOut =pJob->workArea.userData[1];
Texture_blit_DataIn dataIn;
DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn));
if(sc_verbose)
spu_print("Texture_blit [SPU#%u] \n", idSpu);
blit(dataIn);
if(sc_verbose)
spu_print("Texture_blit [SPU#%u] exit\n", idSpu);
}

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#pragma once
class Texture_blit_DataIn
{
public:
uint8_t* pSrcData;
uint8_t* pDstData;
int yy;
int xx;
int hh;
int ww;
int shh;
int sww;
bool rotated;
int pad[3];
};

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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
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<SpuElfConversion>
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<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<StripMode>Hard</StripMode>
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</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>