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Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp
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122
Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp
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/* SCE CONFIDENTIAL
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PlayStation(R)3 Programmer Tool Runtime Library 430.001
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/* common headers */
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#include <stdint.h>
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#include <stdlib.h>
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#include <alloca.h>
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#include <spu_intrinsics.h>
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#include <cell/spurs.h>
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#include <cell/dma.h>
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#include <cell/spurs/job_queue.h>
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#include "Texture_blit.h"
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#include "..\Common\DmaData.h"
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#include <vectormath/c/vectormath_aos_v.h>
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static const bool sc_verbose = false;
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CellSpursJobContext2* g_pSpursJobContext;
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void CopyPPUMemory(void* pSrc, void* pDst, int size)
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{
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static const int bufferSize = 16384;
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char spuBuffer[bufferSize];
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int dataLeft = size;
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char* pSrcPos = (char*)pSrc;
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char* pDstPos = (char*)pDst;
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while(dataLeft > 0)
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{
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int sizeToDma = dataLeft;
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if(sizeToDma > bufferSize)
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sizeToDma = bufferSize;
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DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
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DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
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pSrcPos += sizeToDma;
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pDstPos += sizeToDma;
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dataLeft -= sizeToDma;
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}
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}
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void blit(Texture_blit_DataIn& dataIn)
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{
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int yy = dataIn.yy;
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int xx = dataIn.xx;
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// int hh = dataIn.hh;
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int ww = dataIn.ww;
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int shh = dataIn.shh;
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int sww = dataIn.sww;
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bool rotated = dataIn.rotated;
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for (int srcY = 0; srcY < shh; srcY++)
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{
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int dstY = yy + srcY;
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int srcLine = srcY * sww * 4;
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int dstLine = dstY * ww * 4;
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if (rotated)
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{
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dstY = yy + (shh - srcY);
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}
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for (int srcX = 0; srcX < sww; srcX++)
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{
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int dstPos = dstLine + (srcX + xx) * 4;
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int srcPos = srcLine + srcX * 4;
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if (rotated)
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{
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dstPos = (xx + srcX * ww * 4) + dstY * 4;
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}
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uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]);
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DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]);
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// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0));
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// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1));
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// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2));
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// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3));
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}
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}
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}
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void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
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{
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// CellSpursTaskId idTask = cellSpursGetTaskId();
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unsigned int idSpu = cellSpursGetCurrentSpuId();
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if(sc_verbose)
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spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
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g_pSpursJobContext = pContext;
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uint32_t eaDataIn = pJob->workArea.userData[0];
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// uint32_t eaDataOut =pJob->workArea.userData[1];
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Texture_blit_DataIn dataIn;
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DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn));
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if(sc_verbose)
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spu_print("Texture_blit [SPU#%u] \n", idSpu);
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blit(dataIn);
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if(sc_verbose)
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spu_print("Texture_blit [SPU#%u] exit\n", idSpu);
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}
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18
Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.h
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18
Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.h
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#pragma once
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class Texture_blit_DataIn
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{
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public:
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uint8_t* pSrcData;
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uint8_t* pDstData;
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int yy;
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int xx;
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int hh;
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int ww;
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int shh;
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int sww;
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bool rotated;
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int pad[3];
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};
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<?xml version="1.0" encoding="us-ascii"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="ContentPackage|PS3">
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<Configuration>ContentPackage</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Texture_blit.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Texture_blit.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{A71AAA51-6541-4348-9814-E5FE2D36183B}</ProjectGuid>
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<ProjectName>Texture_blit</ProjectName>
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<SccProjectName>SAK</SccProjectName>
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<SccAuxPath>SAK</SccAuxPath>
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<SccLocalPath>SAK</SccLocalPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>SPU</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
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<SpursUsage>SpursInit</SpursUsage>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UnrollLoops>true</UnrollLoops>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
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<ClCompile>
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<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<OptimizationLevel>Level3</OptimizationLevel>
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<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UnrollLoops>true</UnrollLoops>
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</ClCompile>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<Link>
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<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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</Link>
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<SpuElfConversion>
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<EmbedFormat>JobBin2</EmbedFormat>
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<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
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<StripMode>Hard</StripMode>
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</SpuElfConversion>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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